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Fandangalo

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A member registered Jun 08, 2020 · View creator page →

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Sounds dope, homie! 👍

Sounds great, homie. I look forward to it. 

This was the game I played the most from the jam. Solid mechanic and pretty good follow-through on mechanics & game flow.

Due to the limitations of ammo, I found myself keeping 1 enemy alive in order to plunder the map.

I wish there was more notice of enemies on other wave lengths. I know that's part of the game, but little hints (like some phasing or VFX) feel like they would add to the experience. 

Great job overall! Really fun.

One of the game jam entries that I played more of relative to the rest. Fun mechanic, satisfying AI to kill, and unique visual effects. 

Instant classic for the children in terms of making a lovable character--my kids loved Cheddar. The animations are very cute & well done.

I found myself a little frustrated by the randomness of food (its effects & placement). It feels like the desire to make a quick run is at odds with the RNG food--it's hard to strategize when I don't know what the outcome will be. I ended up not eating any food and just playing the maze.

This was one of the more unique games. I think it could have been improved with cutting scope/editing, but it was a neat experience out of the other games. 

One of my favorites from the jam. Great job!

No worries, homie. 

If you want help, here's the unlit map of the game. Cheers.

The unit options are displayed at the top with the number to swap. So when you find the first person, you can press 2, which swaps. Then you can swap back to 1. 

hell yeah, rats