This was the game I played the most from the jam. Solid mechanic and pretty good follow-through on mechanics & game flow.
Due to the limitations of ammo, I found myself keeping 1 enemy alive in order to plunder the map.
I wish there was more notice of enemies on other wave lengths. I know that's part of the game, but little hints (like some phasing or VFX) feel like they would add to the experience.
Great job overall! Really fun.