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Fan22

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A member registered Feb 27, 2020 · View creator page →

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Pretty cool game! the pixel art and animations of "pill" are very good. The level design is also pretty good, and the movement or jump-throw is very well done. 

The game is clearly inspired by jump king and similar games, though it's a little frustrating to go from platform to platform with the jump since it's kinda hard to calculate, especially on platforms in the air where if you fall you have to do it again, Though i know this is done on purpose, but i just wanted to note that it's quite frustrating. Anyway, the game is very well done and very fun and the main idea is simple but good!

 The game is very good, the genreal idea of the gameplay is simple but "fun" and the whole frustation theme, though obviusly it's frustrating when the screen shakes and it only makes it worse, which makes it annoying to play but ties well with the games theme.

So overall it's a good frustrating experience, good job!

I think that aside of a good gameplay for a death stranding-like game, as i said, developing a good story is very important (atleast to me) in this kind of games, since it gives both context and a motivation for the player to progress, i though the sword being alive idea since that way one of the main mechanics of the game becomes a partner in your journey, though he is also an enemy!

Something cool i though about the story, if you use the idea i told you, is that the story could be about you and "your sword" being cursed but since he is technically your partner, you are collecting money to somehow break his curse.

The game is pretty cool, the art is retro adn cute, the aniamtions are very well and done and the sounds help with the retro or SNES game fellinf the game has. 

It would be cool to see the idea developed a little more in the future, maybe give it an story (and maybe, this is just an idea of mine, make the sword be alive, so it's an actual character, maybe something like it's kind of your buddy but it's cursed to also be your enemy). And obviously some stuff like new levels, mechanics, and some use for the money you gain, like maybe upgrades or abilities, or maybe getting money is How you progress in the game.

In general is a very simple but fun game with good pixel art and good sfx and music for a jam game, the only gripe I have with the game is that, to me atleast, the sword should not move directly where the player was standing, but instead move forward a little bit so have a little bit more of time to move and ti also gives the sword a felling of weight. Also i personally found it difficult to move in the level because having to dodge the archers while dodging the GIANT sword is kinda hard.

Hope this bible of text helps you! :)

Oh im glad you liked it! although i already fixed that and some other issues, i don't think you are missing much, theres only 2 levels, i couldn't the game i wanted (and adventure game with an story), so the only thing there is, it's the basic gameplay, but ill upload it soon! thanks :)

btw i plan on finishing the game, but right now im with some stuff, so it's gonna take me time.

Oh lmao, i couldn't do much testing, unfortunate you ran into an error, thanks for sharing!

Why do you say the controls are clunky? i mean they could be smoother, but i think they are fine, are you saying it's not clear when you shoot or do something?

yes, you can  submit late during voting

cool, also, P A I N too, bruh....

Pretty cool game, i think the enemy variety and the dices idea could get improvements, but overall pretty great! Also pesonally i think the talking from teh audience it's kinda annoying and doesn't add much to the game, especially because theres no music when they talk.

Theres time man! Don't give up, even if it goes unfinished.

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thanks :P, btw are you gonna use the idea? or atleast did you get inspired?

I kinda want to make a game about someone "killing" their inner "shadows", but if you kill them or something it damages your or something like that.

I think a good idea would be to make it have 2 routes, 1- the standard roguelike experience where you kill stuff and get gold and keys, but here, given the context, would be the 'evil route' which should have kind of con for doing it, like shops not opening or monsters running away from you.

Then theres the the second route, 2- 'the pacifist route', where you know the "monsters" are people, so you avoid fighitng with them, or maybe you "pacify" them instead of killing them, like knocking them out of combat or something, to contrast the evil route the game should be harder but also should reward you for being a "pacifist", like "people" giving you free gold or gifts, etc...

What do you think?

Cool Man! Though personally i don't think the mom finding you late idea was that bad, you could make it like a horror game where your mother looks like a demon or has red eyes or something and says she is gonna "punish" you, whatever that means, even though that seems like a normal situation, it's quite unexpected. Good luck in future jams!!

Since others said ill try to not repeat myself, i want to, if possible, give some feedback on what i think it's bad.

As others said, the gameplay is boring and the player doesn't have much agency on what happens, although with that Twist , i guess it's intentional, but it would have been good if the minigame for the plot was a little more engaging and also had some relation with the twist.

Talking about the twist * Spoilers*:




I think if instead of a pc with a game deciding your life (which is my interpretation of the story), it was maybe some kind of "evil corporation" forcing you to get results or something, something like playing a casino-like  game and your "boss" or "kidnapper" threatened to kill you if you got the "wrong dice".

Also i think it's strange that you are just playing a pc game about collecting dices but a lady says if you don't get a good dices she kills you.

But overall the idea it's pretty interesting, also, the sprites and their "effects" (rotation, sprite zoom in-out, etc...) are pretty good and well done, though the sprites themselves could get improved, hope you work a little bit that area, cause u have potential! Overall hope you can make better makes in the future with this feedback! GL bro :)

hey thanks bro! I really apreaccite this. The game was supposed to be a Rogue-Like about sacrifices and curses, but i coudln't do a random generation for the time of the jam, so only the "basic gameplay" of the game was done. Im happy you atleast had fun and liked it!

I plan on continue the game until it's playable, so check it out one of these days if you want to see the "finished" version, though i don't know when ill be able to...

Cool little game. i think the idea of the dices could have been expanded on a little bit more, the models are good for a jam, and the dices physics are really well done. All in all it's very good!

Thing is.. as i said i have almost no time left, im litereally finishing the game right now, that's why it doesn't show up, once im done ill give you a link :)

well some people don't bother rating and instead just comment what they liked

So for certain reasons i can only make my game nowm, when the voting has only 1 dia left, should i still do a game?

The chaotic gameplay and the cube conection idea was very cool!

My only problem would be that the camera tends to expand a lot even if the cube conection isn't that big.

The movements and the jumps feel very smooth!

and the coin mechanics it's very interesting and well executed!

the only problem for me was that i came to a point where i couldnt advance and if i died i started over again from the start, which was quite frustrating.

overall very good game!

This game was a lot of fun, the sprites and the idea very well done!

And in general i really liked it! :)

The chaotic gameplay it's well executed, and also the "joined together" idea of the vehicles.

The game and the idea its very good, altough personally i feel like the jumps are quite slow or strange, especially on the third level where they are inverted, but aside from the difficulty the game it's good.

A simple game, but well done and though, the rope mechanic it's very cool, and its interesting the mecanical differences the two characters have, especially the white dude.

my only complain would be that the doesnt explain much, either the context of the game (story) and whats your objective, which makes the ending feel confusing. But anyway, the game its very good, congrats!

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You are right, sorry. I had a couple of problems  druring dev and i completely forgot of the description of the game, especially because i couldn't even make more levels. Thanks! im gonna fix that.

Thanks! nice that you enjoyed it :D

The concept of the game and the mechanic of being expose to raditaion its very well done, and also the art, music and the little story!

Thanks! level 2 was bad designed from my part :(

Yes i realized that while playing it, but ebcause of time and other stuff i didnt put it, im gonna update the update later, i hope  that the featuresa and QoL changes makes it a more pleasant experience.

Yeah, things like the lack of hurt noise and stuff likke not diying when falling into the void are some issues.

Im gonna make an update post-jam wich should fix a lot of  stuff and improve a little bit the game, i hope that you enjoy that update if you play it!

The idea it's very interesting, i like the use of the Geiger and the sound, simple yet interesting game!

Nice game, the gameplay and visuals are good.

The art style and sounds are top notch, and the particles and effects too.

For just 72 hours the game fells reaaally good to play, i also like the variety for the controls it has.

Very well done, i loved it!

Nice game, the music, art and sounds are good and the concept its well executed!

nice little game!  the art it's very well done too.

Thanks! im glad you enejoyed it, the void thing its because i didnt prgrammthe death whne going to the void, you can restart with R for the moment. I realised it can be frustrating to collect the rads without any checkpoint, im gonna update it in some moment an add that!

Very hard, the concept it's good and fun!

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Being a Giant Enemy Spider it's really fun. The controls and gameplay are really good, the only thing "bad" thing it's that the score doesn't show on screen, atleast for me, asied from that nice game!

The mouse control it's very good and the game is fun! good job!