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Cursed Soul's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #5184 | 1.717 | 2.429 |
Overall | #5637 | 1.515 | 2.143 |
Creativity | #5661 | 1.515 | 2.143 |
Enjoyment | #5686 | 1.313 | 1.857 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
All it's systems and mechanics are random, and there are also some dices here and there that impact every playthrough
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
I'm sad you didn't have time to make more of the game, because I think you really nailed the movement of the character. He's fast, but not too fast. I also like how the camera smoothly follows the cursor.
I'm also a fan of how the environment looks. Excellent choice of colors and the "skull walls" are cute.
This is a great foundations for a twin stick shooter.
I hope you'll join next year :)
hey thanks bro! I really apreaccite this. The game was supposed to be a Rogue-Like about sacrifices and curses, but i coudln't do a random generation for the time of the jam, so only the "basic gameplay" of the game was done. Im happy you atleast had fun and liked it!
I plan on continue the game until it's playable, so check it out one of these days if you want to see the "finished" version, though i don't know when ill be able to...