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Faelern

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A member registered Sep 29, 2021 · View creator page →

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mm i dont super love the ending since or shifts the concept of being okay onto whether people do certain things at a certain time instead of literally anything in your control, which isnt how reality works. trying to make yourself feel better tends to be exactly why you feel awful because its just a cycle of remembering how bad things feel. the ending was a terrible place to end things

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its something to pass time with but its not exactly engaging because its too simple. "sparse" is an understatement. not everything needs to be mind boggling challenge that perplexes the nervous system and tests the capacity of your critical thinking function but ... this ... couldve been ... more. its so repetitive even bothering to continue past level 2 isnt really worth it if you know level 3 & 4 are all the same with maybe an extra bird 

update: ... i wrote this on level 11 and genuinely just ...paid so little attention i didnt realize how fast id breezed through them. yeah. this is wayyyyyy too repetitive and so easy i kept waiting for there to be something that prevented me from continuing and like every level i just kept going "... thats it?"  but ... its just ... placing blocks and gems. its not even sudoku level of thought needed. its well drawn but i truly cant say anything past "its something to do if your mind is dead and you just want to kill time"

cute little game

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sweet mercy! if this had any MORE filler text I'd just start typing lorem ipsum command into a word doc until i got bored. My gosh!! It should not take fifteen and a half eons to establish a character not liking a party! my word!! brevity is a skill! and everytime after the intro that more unnecessary text was happening I just kept thinking "theres no way everyone else hasnt been rapidly clicking through to get to the actual game right? because at this point i dont care WHAT happens, just that SOMETHING does!" and if that was the point? bravo! but sweet mercy thats not something I as the player need to feel WHILE playing. Quite the opposite! That feeling is how games get dropped for months then by the time you return youve forgotten what the heck is happening and then oh right! this text! gosh! and then the problem repeats itself. Since this is a demo theres time to fix it - please make the words in the game ACTUALLY WORTH BEING THERE. 

well the challenge IS the game. audio would ruin it actually. just try again

that was SO much fun!!!

how dare you. how dare you make me sad about my pretty starlight boy. i HAD to keep playing to not go to sleep to something that made me sad! 

On the bright side I genuinely have no notes on this game. Well done. 

Yes I'm still sad and mad at you about my boy! He couldve been ANYTHING ELSE. I THOUGHT hed be something else. Alas, I understand. Nevertheless, I do wish you warm pillows for the rest of summer.

so the note at the end says full release q4 2024. its 2026 and i dont see the full on itch. is it elsewhere?

this desperately needs something to speed up the game. tremendously. this is probably the slowest of idle games. and thats not good. its very much not worth playing if you cant even get through a few minutes without thinking "mm okay time to go find something else instead". it has the slowness of an idle game without the understanding of the premise of an idle game and thus needs an ultra fast speed option

how do you refill the servant's health?

Hey I saw that Charlee made the art for this and the other dating sim. Is there a way to get in contact with them for artwork on something?

so is there an actual end to the game? is it all to be continued?

i could only get bare minimum and last tasty supper

too short to even be called a demo

not gonna lie feels like we missed on out.  I really wanted the style of the begining to continue and the whole game just being a chat instead just feels like a huge waste compared to the prolouge. i stopped playing once the chat was all there was. yes i know its in the description but after seeing the prolouge it just felt like all that character choices and the prolouge were wasted on a game that is far less fun than what it couldve been and a vastly more interesting gameplay idea. it gave me the same feeling people have when they read a book and then later realize there were other stories in the book that actually wouldve been a lot more fun to read than what the book's main story was

i love the main guy's look and voice

wait, which cinderella game are you referring to?

thank you for ACTUALLY SAYING how to do it. everyone has just been mentioning that they figured it out by comments but none of them commented how to do it XD. 

this was cute and well designed

yeah i cant past level 2 either. spent half an hour struggling then gave up. if you ever figure it out let me know

literally cant get past the 2nd round of the game. i dont know what that says about this but i definitely dont think that the 2nd round was easy enough for being the 2nd round of the game. i really tried several different tactics but the reality is i just kept running out of life too early for any of them to pan out. its basically unplayable for me

Honestly I'm mostly just glad there wasn't any combat. That's genuinely my favorite part of it

Perfect! Glad you're willing to hear me out. Firstly, the artstyle is lovely and the initial meeting situation with the merman is well done. It does show the proper level of danger-light- for an initial meeting and  sets up the situation of what to expect from the merman: desperate to escape to the point of reckless endangerment, will attack if near a person even if in a weakened state. Well done on immediately getting the player back into the merman scene by just skipping time. and the note of player accidently gong back tothe wrong living quarters out of habit *chef's kiss* because those small things are so important and I feel like sometimes they just get overlooked. 

Now, the meat of this comment: I thoroughly believe that the normalcy of a visual novel demo being a lot of clicking through exposition or npc dialouge shouldn't be normal. This is a game before it is a story. And I feel like visual novels really take a lot of leniency of the "novel" part and really don't need to. In regards to your demo specifically the length's problem is that it was very much the realm of "I'm just moving along a pre-determing route not playing yet and I know at this rate it's going to be a while before actually 'playing will ' happen" and I could pretty much tell it was just going to go that way for a long while and then it ended RIGHT when I started thinking "oh! good! I can actually start playing now and choosing how I interact with him!" I think a demo should include the gameplay itself, not just "here's the story". That's a prolouge to a story, not a demo and I feel a demo should be the gameplay not game backstory nor just game concept being explained. It took so long to reach interacting with the merman that I was just waiting and waiting and waiting for the exposition to stop since from the first minute or 2 I could tell the entire game was about the merman. 

Here's what I think a version of the demo in accordance to what I'm talking about could have been: quick meeting with the boss, jumping immediately to redhead giving warnings outside the place where first shift with mermans happens, then the first merman incident then time skip and immediately the feeding scene. In total everything before the "out the water" scene could be handled in max 5 minutes of gameplay. Yes, that's fast. That's the aim. I think demos should be about the crux of the game, not the beginning of what the exposition is. THe current dev style of visual novels and demos neglect to actually let the player play the game experience, just that the game they're playing will include: a merman who's once jumped out the cage and throws fish back at you opposed to like ... well, whatever the game is really about. Like, you see what I mean? I can't even give a proper explanation of what the main crux of the game is because I didn't get to see it. Yes, I understand - in theory - that it's about  a merman who doesn't trust you and is willing to attack you. But that's not a game, that's just the equivalent of what the redhead and boss warned the player about. Thus, the length problem: it's doesn't reach the level of what the game's going to be enough and thus makes the demo feel like it's just exposition and thus the "slideshow" feeling. 

Honestly it's wwwaaayyyy too short to be a demo. It was closer to a clicked through slideshow. Visual novels, because of their format and that they are essentially books you click through sometimes, need to be longer than actual games where you're actually doing something. A countable number of minutes of gameplay is too short for a demo

Hi! I need help. How do I not die immediately upon entering the forest on the day the guy with green hair appears?

Completely understandable. And though I've barely gotten past day 2 I can tell this has a lot of content so I'm surprised it was done in just a month. Oh! smart move rotating the flat images. 

How exactly DID you do that? I don't think I've that in an itch game before. Was it an animation effect that depends on what game engine you develop with?

I am just shy of begging: PLEASE! PLEASE! Leave the streamer info constantly readable!! I had to reload the save have almost 2 dozens times just to keep being told i STILL hadn't figured out what the girl with the blue ears - who isn't the racing girl - liked playing. Like, give hints of something when we're wrong but like .... a sheer mass of random almost-accurate games? and NO remainders nor indicators of who's tastes match what is simply an unplayable game. to navigate. I don't want to spend more time playing where's waldo when I don't even remember what waldo looks like and also the one time i was shown waldo was while I was shown 4 other more interesting waldo look-alikes. please! mercy!

lovely but FAR too short even for a demo

while we're here let's clarify: femboy is a term that only applies to a cis straight male who wears clothes women typically do. its just the guy version of tomboy. And tomboy specifically exists because people needed a way to say "yes, despite the not-very-girly dressing habits I am indeed a cis straight girl" but we used less technical terms in the past. "Femboy" has absolutely nothing to do with LGBTQ whatsoever

 I am firmly in the "terrible ending" camp and I will not be taking any questions at this time

Wow! A polite show of courtesy and integrity on the internet! I was randomly bored and looking through the threads of the game's page and found. Thank you. This was a pleasant thing to see. I can hope your (almost) year since has not dimmed your wisdom of how to treat people - or at least the willingness to make a good attempt to do so

This. This is what a good visual novel looks like. I really was considering that maybe I was too harsh about visual novels for being slow and dry - but this completely reignited my standards. Far too many are slow and dry and my disappointment in many is warranted. Thank you for reminding that yes I DO know what I'm talking about and my taste is still solid; many visual novels DO indeed suck in the quality department and are simply comics that gamers are demanded to click through to look at and nothing more.

always had been bothered that the only option for audio assets was just download and hope it's worth it. I hadn't even thought of the soundcloud method. Thanks! This raised my standards for proper audio asset description pages. Thanks!

It's pretty! But that's kind of it so far. Like, there's literally just the walk with the guide and then a cliffhanger, which actually makes me NOT want to play things because that feels rude. I know, I know - not really a big deal. My point is that too little occurred for this to actually be a demo. I didn't demo the game. I got to see the filler stuff before the game itself. It's like demo only being you picking your character's name and then the demo ends. Too short to actually decide whether it's a good demo - it's just not anything yet.

Great! Wonderful news. Thanks!

the game just feels like if you don't pick the "already sex option" you're doomed to just not be with him. any other ending gives you a "maybe" at being with him at best. It's not good precedence to continue and I'm really tired of it

Liked the visuals for arnaud but not much else past his inner dialouge

Would prefer if the game cut to the chase immediately. I clicked through all the beginning dialouge for 5 straight minutes because I'm used to nothing happening for the first 20 minutes of many visual novels and unfortunately this did not improve my cynicism on the matter. I think all the beginning needs is: walking home and then a bat with a letter showed up, teleport to castle and tell player its a masquerade, place looks lovely, player notices all the romance options in the room - all this could be MAX 5 boxes of text, not including the romance options 

This was SUCH a good game. I was LIVID when it was over. UGh!! I wanted to actually get to play out being with Chris and continuing with the guild TT_TT. Dang, you made something fun when a player's response to the game ending is fury XD