Wow, thank you so much for the thoughtful suggestions! All your points are absolutely right. 2, 3, 5, 6 are quality of life improvements that are definitely needed and could be done. 1 and 4 (convenient way of switching reveal method and meaningful progression) have also been on my mind.
For 1, I've been thinking of using a Minecraft inventory like way of scrolling with middle mouse button. Right click also works, probably will implement both and let player decide. Or I might save right click to flag.
For 4, it needs a combination of adding new enemies and new item. I've also been thinking of removing the player level all together, and solely rely on items to progress.
Thanks again for the great feedback!





