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F-i-nn

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A member registered Jun 10, 2023 · View creator page →

Creator of

Recent community posts

Thank you for playing and pointing those out! You are the first person to report those.

And both needs to be fixed. Will do so after the game jam is over. 

going to make the prestige added instead of reset in an update after the game jam is over. 

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I see, thank you for the feedback! I can make this added too (will have to wait after the game jam is over). There's not much difference right now since content after prestige is not much, but added prestige is probably more clear to a lot of people.

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you are referring to start from 0 again in new run? I feel a lot of idle games I play prestige reset so that’s what I did (NGU idle for example). The effects are only applied for this run, then you have to rebuild prestige again. 

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Great! I love simulation and management games, very nicely done. Keep up the good work ;)

Hi! Thank you so much for playing and reporting issues.

Unfortunately I did not duplicate this bug. Are you sure your new prestige was 10 instead of 173?

The colored number is the prestige for next reset (might be lower than current), and the second number is current run's prestige. 

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ratings in submission tab are from anyone on itch (including people who don't even know about the game jam). Don't think they will be used to affect the jam result in any way.

wow the amount of polish in this game is insane, could be release on steam right now or something. Great job!

cool pico 8 game! The art is very good, tiny and expressive. 

Hope you find time to continue working on this game! or make more other games!

thank you so much! I did a lot of game jams, like about 20 across various itch accounts. Most of the games I made are really bad, especially the early ones. I’m glad you like this one, means I’m improving :D

thank you!

thank you! I love Idle Breakout 

nice puzzle game, finished all levels, a Lot of cool mechanics. 

I like the portal level, feel that mechanic alone might make some interesting puzzle games. 

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it’s okay, most people on itch are super nice, you probably just ran into a mean person by bad luck. Don’t get discouraged! Delete/report/ban them if needed, it’s your game after all and you have the control ;)

thank you! Of course, I’ll check it out when you submit it, looking forward to it :D

Thank you! I’ll make sure to checkout your game too. 

woohoo! congrats on getting all achievements!

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I love it! The color palette is so cozy and unique.

And the little bee sleeping on its bed, absolutely adorable.

thank you for playing! 

thank you!

thank you for playing!

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thank you for playing and the giving super thoughtful review! 
About auto collect, I also thought about other mechanics of collecting the coins, like merging. And your hole idea is also good, I’ll think about it.


Ball damage has a lot of tiers but it’s not well balanced with bank level. I’m thinking of tuning the ball damage to be a more tiered progression (a big jump every 10 levels for example), so people can work on other things before getting the ball damage too high.

As you figured, the loan system really was initially just added to prevent soft lock when having no money. Then I threw a couple upgrades there but the system is not well thought about at all. I would like to make it into a better system, but haven’t found the best solution. Don’t really want to just make it a separate tab you have to click on constantly. I’ll need to figure that one out.

If you don’t mind, would you share what time mark you felt the balance is off (10min? 30min? 1hr? 2hr?). I’m hoping the game is fun within the first 15min or 30min. Then the balance might have started to derail. Also do you prefer more idle or active play style( I’m thinking this game is too active/clicker until you get auto build, but that’s pretty much end game). Let me know what you think! Your feedback is super valuable to me.

thank you so much!

thank you for playing! your game is great. 

Great mini game collection. Your character design and animations are so good.

The mini games are very fun, a couple of them took me a few tries to understand (which I think is good, more challenging). The time limit is good, not too long or too quick. 

Also SFX is like the highlight of this game, put together very well. 

I see! and yes, later I was able to accept those deal!

Love the frame! :D

Love the art!

How do you make the main game's color invert when choosing a card? Did you use a shader, looks really good!

I wasn't able to accept the "share3  customers with a neighbor" deal, not sure if it's a bug or if i didn't meet the condition.

Great game in general!

this is a fun game. I love the character design and the little intro scene. The 3D cut scene intro adds a lot of charms. 

Gameplay is also super smooth and satisfying, ui is clean and easy to understand! 

great game! I love the historical setting, actually learned quiet a couple of things. 

great game! I love the little pig walking animation. The cover art and intro tutorial art are very charming!

I also liked destroying environment blocks, very satisfying (would be even better if they award a bit of money too) 

The mechanics is very fun and creative to play with!
This game needs practice and skill to become good at (sort of a typing game? But more than just typing because you also need to use mouse).
Some small suggestions from a personal pov:
I feel switching lanes with the arrow bar would be more intuitive, or w for up and s for down because arrow bar and mouse are not compatible. Then the color can be r for red, g for green, etc. Like in the typing game Cook Serve Delicious, foods are represented by their initial letter which make them really easy to remember and fun to type with.
Anyways, really fun game, I love how besides typing, you also have to do different shapes with mouse which adds a layer of chaos. I didn’t care too much about the select upgrade part though, maybe because I didn’t want to read, just wanted to get back into action.

(also posted on LD)

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Here you go! I just came from LD to play this game too: https://ldjam.com/events/ludum-dare/59/criminal-does-not-dream-of-wizard-boy-pol...

Olé!

Wow, thank you so much for the thoughtful suggestions! All your points are absolutely right. 2, 3, 5, 6 are quality of life improvements that are definitely needed and could be done. 1 and 4 (convenient way of switching reveal method and meaningful progression) have also been on my mind. 

For 1, I've been thinking of using a Minecraft inventory like way of scrolling with middle mouse button. Right click also works, probably will implement both and let player decide. Or I might save right click to flag. 

For 4, it needs a combination of adding new enemies and new item. I've also been thinking of removing the player level all together, and solely rely on items to progress. 

Thanks again for the great feedback!

Very cool! would you make more paid demos or tutorials? very curious about how you do textures and animations! they look and feel very unique.

Thanks for the recommendation! I played dragon sweeper and it is very good! I'm going to take the inspiration and add more enemy types in the next version. 

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wow! You are definitely the farthest I know! The end game is not balanced at all. So thanks a lot for playing this little game this much! 

Strange. Looks like an itch problem, hope they fix it for you quickly. 

If you don't get a response here, you can also try to email them. I once emailed itch support about transferring a game's ownership between 2 accounts and they did it for me.  

Thanks! Great suggestion, definitely need to add improvements like this to make the counting easier. 

I got so much stuff and upgrades! but only 300 mo...hoped that the boss would award me 500 but he give me 0 (sad). 

There's so much stuff in this game! Feels like I already explored every place. Got the purple area but not the fish guy.