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Evomartis

13
Posts
A member registered Jun 13, 2021 · View creator page →

Creator of

Recent community posts

Thanks for your insights on the game!

It seems that most people have problems with the controls yet each prefers a different layout xD. I guess customizable key bindings are a natural choice.

Thank you for your wonderful feedback and encouraging words!

The idea initially was to have levels with different vertices count:

  • Level 1 - 3 (triangle)
  • Level 2 - 4 (square, currently Level 1)
  • Level 3 - 5 (pentagon)

Unfortunately, didn't have enough time.

Though I did underestimate the difficulty because I was only testing a few notes before the very end of the jam.

Also, There was a bit of a miscommunication with me and the other developer about the music volume. (I did say that its too loud and the slider should be at 50% by default)

Nice game! It's really fun to try maintain the balance between limited resources and population.

However, it would be a nice addition to somehow make population grow more if there are many empty pods. After quarantines and ejections a lot of empty pods are left and you only get one person per new pod.

A really fun puzzle game!

My suggestion would be to add a counter to display the number of antidotes (cell's value) currently connected. I got a bit lost counting sometimes.

Perfect game for this game jam in every way.
I was under the impression that you need to connect all the squares and reach the end. Took me a minute to realize that that's not the case and ending lights up when you reach the correct amount of connections. Might want some way to know the connection count for planning ahead.

I've encountered same problem myself but fortunately had time to fix it...
Rather than selecting Unity project on itch.io submission you should pick HTML project and upload zipped folders which got built.
This tutorial-speedrun should help:

Nice concept, driving feels smooth but joining multiple or weird angle carts makes it choppy and buggy (https://gyazo.com/aaf9fe1575b5f5a3a8032fcd8a8b9a6e).

Doesn't work for me

Cool idea, impressive work for 48 hours solo.

My main issues are that controls feel very slippery and spikes look out of place. Characters, map and surroundings are low poly with no realistic textures but spikes are very detailed.

Great sound effects, catchy song, cool art style, awesome gameplay!

I'm not sure how but cells multiplied for me (I was looking for bugs after first playthrough. Though, this was not) https://gyazo.com/55ff395760281d80c9a1cf1488c7beee
I used that wedge to split green ones apart.

Some statistics and facts if anyone is interested:

Level 1 (aka. the only level) has 64 figures to hit, perfect run gives you 208000 points.

The song is 55 seconds long but there is an 11s intro.

It took me 30 minutes (+ testing) to get a no miss run (59 Perfect 3 Great 2 Good).

About an hour before the deadline only a few notes were set. So it is a bit rushed and the difficulty is unbalanced. Again, sorry :)

Thanks for the idea! Will implement this and more customizable controls later.