Thank you, I'm glad you enjoyed it. The text moving outside the textbox was originally a bug that I decided to keep because I thought it might be funny. I'm glad that someone else also found it amusing.
everwending
Creator of
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I like this game a lot. As a jam game it's amazing how much content it actually has.
Games about raising stats tend to be fun and this is no exception, and the amount of different social scenes and stat checks makes me think I could see mostly new content even on a second playthrough. It's a very ambitious game and I'm impressed with how large it is.
I do think that it would have been a bit more enjoyable (and less repetitive) if the amount of times you could raise your stats each day was lowered, or maybe if some variety was added when you do (like when you recover sanity).
On another note I very much like your choices for implementing the theme for the jam ;)
The platforming is enjoyable and it's nice how gaining new abilities makes the earlier parts easier while also letting the next obstacles be more complex.
I did find that the hitboxes on some of the blocks were a bit wonky though, especially the ones placed on top of the floating walls near the end.
On a side note it took me embarrassingly long time to realize that the direction I was facing was the reason some of my wall jumps were failing despite hugging the wall. Looking back that is something the game tells you when you first get the wall jump ability, but by the time I had gotten a few more abilities I had completely forgotten that part.
Thank you, I'm glad you like it.
The game uses some simple raycasting to create its pseudo-3d look. I used this link and this video as references while creating it.
In order to try and keep the game as pixel-perfect as possible I used shaders to draw the 'textures' on the walls (including the stairs and chests), and those shaders will draw them differently depending on if they are viewed from the front or the side. That's why you can suddenly see the stairs or chests snap from a front-view to a side-view if you rotate the camera while standing next to them.
The game will first draw everything onto a canvas in black and white, and then when drawing the canvas to the screen I used another shader that will check the average color of each pixel and change it to either the light or dark color of the current palette. That way I can be extra sure that there are only ever two colors drawn to the screen at once.
I really like it. It's a frustrating but fun game.
After giving up halfway yesterday I decided to come back and beat the game today, but it still took me about 50 minutes from start to finish.
I think the way you lose charge while rolling is a bit annoying, but that's really the only complaint I have.
I noticed that if you jump over Shrimpette at the beginning and approach her from the right, she will instantly give you a speech about needing at least five hats.
I believe that it's probably unintended, but I'm personally thankful that I saw it since I might have not bothered gathering that many hats otherwise, and if I had reached the tower only to be told I had to go back down I would have been a bit upset (to say the least).
Very nice game. The art is great and the platforming is satisfying. I really like the way you get more jumps as you collect more feathers and the small mini-challenges to get more hearts.
It was a bit easy to get lost in the level, but the enemy placements and area design also made it easy to recognize where you'd already been (and not been).


