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(+1)

The platforming is enjoyable and it's nice how gaining new abilities makes the earlier parts easier while also letting the next obstacles be more complex.

I did find that the hitboxes on some of the blocks were a bit wonky though, especially the ones placed on top of the floating walls near the end.

On a side note it took me embarrassingly long time to realize that the direction I was facing was the reason some of my wall jumps were failing despite hugging the wall. Looking back that is something the game tells you when you first get the wall jump ability, but by the time I had gotten a few more abilities I had completely forgotten that part.

Thank you for playing!

> On a side note it took me embarrassingly long time to realize that the direction I was facing was the reason some of my wall jumps were failing despite hugging the wall.

We knew this was an issue but didn't have enough time to rework wall jumping. We put a reminder in the pause screen. But really we should have had some in-game dialog reminding you near the first difficult wall jumps!

> I did find that the hitboxes on some of the blocks were a bit wonky though, especially the ones placed on top of the floating walls near the end.

Those almost had a last-minute redesign into being non-damaging spikes that you couldn't land on, but the physics was funky so we changed them back to hazards at the last minute. We should have caught that!