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eusthace

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A member registered 51 days ago

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Thank you for your reply. I am going to try to change the mesh. Thanks!

Love it!
Are you sharing the source code? Would love to learn how to do a game like this one. Or even maybe sell the source code?
Thanks anyway.

(1 edit)

Thank you for your reply.

I am exporting a tree from Asset Forge using Unity preset (FBX).

Then dragging file into my Unity project.

I've added a terrain, then from Inspector > Terrain > Paint Trees > Edit Trees > Add Tree, then I am dragging asset to Tree Prefab and changing Bend Factor to 1. Finally I am getting error: 

The tree Tree couldn't be instanced because the prefab contains no valid mesh renderer.
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)

Thank you again for your help.

Hi,

I am trying to import a tree model from asset forge into unity and use it as a tree for my terrain.

It seeems that is not as easy as I thought, I am getting this error: 
```

The tree Tree couldn't be instanced because the prefab contains no valid mesh renderer.
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&

```

Any help?
Thanks, E

Hi, 
I am a 41 years old developer, I've implemented some games in the past using Corona, Phaser and Torque3d (I have 20 years of experience in the enterprise world).
Now I have some game ideas and I would like to partner with an Artist/Illustrator in order to implement games using GameMaker and try to run Crowdfunding Campaigns together.

Let me know if you want to have a chat.


Discord: Eusthace#2144