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(1 edit)

Thank you for your reply.

I am exporting a tree from Asset Forge using Unity preset (FBX).

Then dragging file into my Unity project.

I've added a terrain, then from Inspector > Terrain > Paint Trees > Edit Trees > Add Tree, then I am dragging asset to Tree Prefab and changing Bend Factor to 1. Finally I am getting error: 

The tree Tree couldn't be instanced because the prefab contains no valid mesh renderer.
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)

Thank you again for your help.