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Eurydice86

20
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A member registered Apr 30, 2021 · View creator page →

Creator of

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I believe you can find it on Steam (iirc I got it on a sale for something like 3-4 euros); this is its official page with all the platforms on which it is available:

papersplea.se

Nice game. Reminded me of a simpler version of Papers Please!  

Cool idea and implementation. Maybe a test/tutorial stage would be nice, in order to get the feel of the game, as you are thrown immediately into the chaos, but I really enjoyed it. :)

Thanks for the feedback. I don't know if an update will be coming, as I'm currently busy with other stuff (it was kind of miraculous that I had time to do this :D) but I am hoping that there will be one!

Cool idea and great execution. I was kiiiind of able to cheese it for a while by simply going up and down above the exit and only pushing the mice that were building up directly below me, but at some point the rate at which the mice kept coming in became too high. I had fun though, good job! :)

Very chaotic, very in-line with the theme. Great implementation of a classic (Arkanoid-esque) idea! :)

Very nice. Fast paced and an appropriate level of chaos! :D

Super cool game, I had a similar idea but your execution (and actual gameplay) was much, much better. 5/5

Maybe not that much "chaotic" as "dissonant" but that's not a problem in my book. I like this interpretation. A text box with the controls would be a nice addition, it took me some trial and error to figure out that Ctrl was the crouch button. Good stuff! :)

It took me a while to understand what the goal was but it was fun afterwards. Quite difficult and chaotic! :)

Nice game. A little too punishing for my skill level, but fun nevertheless! :)

Cool visuals and music! There was an issue in the main menu where I could not enter the Settings menu, so I had to check the controls during play, which did not get paused, so I got annihilated! :D Good stuff though, I really enjoyed it!

Nice job! Good pacing, sufficient level of chaos. The fact that I could only attack to the right, even when I was moving to the left messed with my brain. :D 

That was fun! I really enjoy physics based games and (even though I sucked at controlling the little spaceship) I really liked it. Nice idea, good visuals, nice sound design, very good all-over! The only criticism I have is I couldn't really see much of the planets' orbits, maybe a slightly more zoomed-out camera would be nicer. But maybe this was done on purpose, as part of the theme, in which case ignore what I said. :P

I only had a short time to play it, but it was super fun and funny. Hopefully I'll manage to give it another go soon. Good fit for the theme; even the name itself is chaotic! :D I really enjoyed it!

It reminded me of Overcooked, which is a very chaotic game, so I mean it in a very positive way! It could have been a little more fast-paced, but that's not a real problem in my opinion, especially for a game jam creation. It took me a while to figure out that the mouse wheel changes the selection box, maybe in a later iteration it could be added in the initial screen where it mentions the controls. The music was amazing too! In all I had much fun, good stuff! :)

Unfortunately I wasn't able to play it with others (I hope I will before the jam is over) but it looks very chaotic indeed! :) I see how it can be super fun to play, especially with 4 people. Good job!

Oh I see what the problem was, yeah, I guess that's an issue! I hand-picked initial conditions for some of them (e.g. the screen where I show that two pendula with the exact same IC will behave exactly the same), but for most of them I went with random starting angles, so just sitting vertically is also a possibility, haha!

I'll come clean, even though the double pendulum motion is not random, as I say in the game, the initial conditions for most pendula are randomised. That can make some jumps quite challenging and possibly downright impossible. I didn't want to go into too much detail about that, as I felt reiterating the "random vs. chaotic" element too much would get annoying to the player so I didn't mention the randomisation of initial conditions. Not because I was trying to hide it or anything. 😂

All that said, if you replay the game it may be so that the jump that was difficult will be more doable next time. 🙂

Thanks a bunch for taking the time and effort to play and even comment, much appreciated!