I think I softlocked myself a few times by spending money instead of saving it for a later situation but the music, visuals and overall concept is great! Gnome management took a bit to get used to and maybe a dedicated drag and drop two swap gnomes between towers and cart might help speed up the preperation phase.
Yoshua Woo
Creator of
Recent community posts
Really high level of polish, everything looks and feels amazing! The beginning of the game kind of plays itself though, I’m not sure it’s even possible to get into any trouble before 20 to 25 meeples transported. At that point though there were so many planets to manage that the sudden shift in difficulty became very tough to manage. Impressive what you were able to do in the short time!
I think this game is really cool and such a good entry for a jam. I love that I can play through it in a few minutes but really enjoy myself during that time. It’s very clear what I have to do and doing so feels polished and thought out. Others have talked enough about falling into the holes, so I’ll just add a +1 to them being too punishing.
This is incredible from the art to the sound and puzzles. It's polished to the point where it could be a finished feature of a larger game or if it was expanded upon, it's own standalone game. Only thing I can say is that I think the adherence to the loop thematic is a little weak. Probably my favourite entry so far :)
Neat idea with some issues getting past the tutorial but for a game jam nothing major. Maybe displaying the adress list constantly and introducing some secondary mechanic would make for less UI navigation and more problem solving, but you most likely already have a better solution in mind :D Great job!
Thank you so much for playing our game :) oh yeah, you need to get to the umbrella to end the level which we didn't really specify. We had overscoped by a bit and had to rush some parts. We might revisit the game though and update it once the jam is over, for which your feedback is really appreciated!
I have a webGL version of the hotfix available here. In my github repo you can see that level 4 was already implemented and filled with content back when the jam was still active, so if it's ok, please go play there :)









