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Monkeys In Distress Studios

181
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A member registered Nov 13, 2016 · View creator page →

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This was a little stressful and confusing at first, and I wasn't quite sure which unit was doing what. I had to read a few comments before I understood how the game worked (and I still don't know what Energy Farmer does) but after that, I had a fun time playing the game. I found it a lot easier to just drag and drop rather than move my L-shape. The game did get a little monotonous after a few waves but the core loop is fun and there's potential if you choose to expand it.

Sorry, on closer look, those are signposts, not mailboxes

This was a nice game with an eerie atmosphere and a nice deduction gameplay loop. Nothing too complicated but I enjoyed it for what it was. The house could have felt more 'lived in' but the uncanny vibe was probably intended.
A few issues:
- The mouse/camera moved while I was making choices

- Sensitivity / Audio Settings returned back to default when starting a new game

The visuals were awesome and the music/sfx chosen fit quite well. Gameplay was pretty straightforward and easy to understand after the first round. Other than the soft-locking issue which is seems to be well-known, I had no problems! 

Wow, not at all what I was expecting! Quite engaging and great visual direction!

A few things I would like to point out, some of which has already been mentioned: 

- The mailbox collision threw me off, since the player's feet aren't anywhere near that of the mailbox. 

- I think both the pixel art and the hand drawn stuff looked great on their own but I didn't love them together

- The changing font. It's cool on paper and it does make you think that something isn't right, but it can be a bit much. Instead of removing it though, I'd suggest an accessibility option where the player can disable it.

Can't wait to see what you guys make next!

I liked the concept, even though most of it kinda went over my head (card games tend to do that for me.) I think it was pretty solid, I was just confused a bit early on.  

I was really impressed with this one. The story was short but the unreliable narrator aspect made it pretty fun and engaging. The beautiful hand drawn art and music blended in quite well with the narrative and the theme.

Fun, unexpected and innovative. It kinda tried my patience at times but it was good to stick through it!

Wow, I really love what you did here! The whole thing-  visuals, audio and gameplay - came together in a neat package! Very nostalgic and well done.

Amazing visuals and audio complementing a game that instills mistrust. It was fun but I was never good at card games so I couldn't quite get a hang of things. 

Very cool puzzle game. The visuals are stunning and the music fits the game. I love how the theme is reinterpreted in every level.

It's simple but a lot of fun!

Cool game, feels really polished. Movement felt quite good for the most part except for being a little 'slidy.' I liked the level design and the core concept.

Amazing game. I love how you have to 'see' where everything goes before making the move. The game is pretty simple but it makes you think and feel like you're 10 steps ahead. This is all supported by amazing artwork and music.

Great game! Gathering the evidence and talking to the inhabitants was a lot of fun! I felt a little wacky when I passed through some objects, I can't really complain about anything else!

Simple but fun stealth mechanisms. Took me back to the OG Assassin's Creed days.

This was bizarre and witty and unlike I've seen before!

Addictive as hell! Couldn't win but I'll figure it out.

A cute and philosophical platformer. I liked the way the game randomizes tombstones left behind by previous players, leaving things a little certain. I couldn't quite get to the end but I'll revisit.

It was a good text-RPG, with good writing and a cool investigation system. I didn't really feel like I needed to mistrust everyone and got to the end without any difficulty, or so I think. Would be nice to see a longer game!

I unfortunately couldn't make much progress, the game locked during a dialogue. I found it difficult to navigate the investigation-part as the only visual cue for an interaction is the cursor changing. The art is charming and I do want to find out how the story unfolds, so I'll probably revisit. 

Great visuals and audio. The gameplay is confusing, but it felt very rewarding when I figured out how it works. I could only get to level 11, I'd love to download and resume from there 

I love the story and the concept of stealing powers, but I think the execution leaves a little to be desired. It was a lot of fun, but I didn't feel like I wanted any power other than double jump. I liked the huge map though, really felt like I was learning about a new world through exploration!

A very creative and fun experience!

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I loved the interpretation of the theme and using the thrusts from attacks to navigate! In game it gave me a little trouble in learning how it works but it was fun!

Thanks a lot for playing! 

As you can probably guess, the player controller was made early on when I had a lot of time and the others... you know how it goes. I was definitely thinking about the save points issue especially when I was playing your game! I didn't have a realistic idea of the difficulty, and I guess that's the importance of playtesting! 

I definitely plan to revisit and address these issues alongside refining the visuals for more consistency and better telegraphing!

I can totally relate to that!

Visually the game was a treat! I love the hand-drawn art style and the overall vibes you've created. Moving and platforming was a bit difficult because of the camera, but everything else felt good to me!

I think the platforming could use some work, but it's has the premise of a fun game. Also, I think it's impressive that you made this using HTML and JS! Nice work!

This game has amazing art, soundtrack and movement. The scale of it feels huge and I'm impressed that there is so much content! Also, love the cute dialogues

This was simply amazing!

I think this was a very fun game. The art was very cute and the scientist-slime things were quite creepy! I liked how you used hints, which could be very useful for players new to the genre. The attacks did not particularly feel weighty but other than that I enjoyed it quite a lot!

I love shoot-em-ups and I had a blast with it. It was a very cool, albeit short, experience. 

I love the art and sound effects. It's a shame you couldn't finish it, would be a joy to see the full game!

Thanks a lot for playing and for your detailed feedback! There's a few things there that I wasn't aware of at all, and I'll be sure to take a look at those things!

Wow, that was amazing! It felt like a zen experience, and I can't really find any criticism to offer (except perhaps that it was too short.) I can't wait to experience the full game!

I loved this game, but there were a few things that prevented me from finishing it, which I would love to revisit and do. First of all, the atmosphere is amazing. I love your take on absurd size and how you translated that to the world. The weirdness of the world reminded me of my first time playing Morrowind.

Combat was fine at first, but after unlocking the Striking Sigil, it became very easy. The enemy became very easy to pick off from the distance as they would not react to being attacked unless I was close enough. The other issue I had in the Deep was that I kept clipping through the floor as I tried to make my way (which is what prevented me from continuing)

But overall, the game is splendid!

This was great! The art and audio was amazing and the gameplay was very intentional. I couldn't figure out how to quite use the leap but I'll be sure to come back and try again!

Thanks a lot for trying it out! I was pretty satisfied with the biomes but I definitely struggled with the distribution of enemies and overall combat. Definitely things to consider for afterwards! 

What an insane game! Took me a while to understand how the navigation worked but after that, it was a lot of fun!