Thanks a lot for playing!
As you can probably guess, the player controller was made early on when I had a lot of time and the others... you know how it goes. I was definitely thinking about the save points issue especially when I was playing your game! I didn't have a realistic idea of the difficulty, and I guess that's the importance of playtesting!
I definitely plan to revisit and address these issues alongside refining the visuals for more consistency and better telegraphing!