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Ethan Samuels

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A member registered Jan 21, 2018 · View creator page →

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Yeah, making a circle with the thread damages enemies inside. Will make it clearer when I get to update after the jam. Thanks for trying it out!

Really fun idea. Was hard to move around the orbit with Q so maybe a toggle instead of holding it down would help. Great puzzles that feel like they explore the central mechanic well.

Game's art is really good, and you made a really fun loop that gives a chill experience. Other comments talked about pacing and balance which you're probably already working on, excited to see how you improve that. I noticed some weird collisions when walking around on flat ground which you should be able to fix by editing your tilemap object. Turn on "used by composite" and add a composite collider 2d. Might have to make the rigidbody kinematic according to a video, but I know tilemaps have caused that bug for me before. Good luck with this, great start for a fun project.

Very addictive very fun, getting new weapons and finding your favorite feels great. Feels bad when something spawns on top of you, maybe disable nearby spawners. And add more enemy types after the jam this game has so much potential.  Amazing job overall!

Really fun and addicting game. Great job, you should add upgrades and enemies that change more than stats.

Really cool concept and it's pretty fun in its current state. I think the focus on mowing to progress ruins the feeling of defending the plant which I think is why that flower's in the middle? Especially when running over the same weed multiple times gets you extra points. Feels like you mow and could just run to a corner and do nothing. Rounds end quick enough where enemies don't feel like a real threat since they die when the round ends. Make enemies faster and focus the sunflower so there's no way to avoid fighting them, and when you get close you could have them do attacks that the player has to dodge. Really good job, great art and fun gameplay loop with a few tweaks. Keep working on this please!

Great art style and really fun puzzle mechanic. Explored it really well, just wish controls were shown in the game and the window thing was clearer which other people have talked about.

Very good looking game. Only issues were sometimes crystals stayed gone after retracting, and boxes were a little frustrating to push. Very fun and enjoyed every level, please keep adding to it!

Love the art for all the ants, very fun game! Health bars didn't seem very accurate for enemies, but was still fun to watch everything happen.

Amazing art. I didn't realize you could jump until accidentally pressing it at the end. Maybe add something that the player has to avoid that doesn't threaten the flower? Could lead to more challenge/things to do. Keep adding to this, it's great so far.

Love the art, reaction time for incoming objects is a lil fast for how hard the car is to control. Right now it seems best to just drive straight unless you're forced to dodge. Great concept and would be really exciting with some more time.

Really cool puzzle, with more time maybe add levels that can slowly ramp in difficulty. Being thrown into a giant mess and having to learn how to play as you go is a bit much. There's a lot you can do with this base though, maybe different colored/shape nodes could have different effects and it's up to the player to figure it out. You should check out the game Understand for a good example of introducing mechanics through gameplay. Great work.

Great art and a really addicting gameplay loop. The tutorial could maybe be pieced up, I won't lie I read the paragraph and then forgot all of it instantly when I started playing and had to figure it out as I went. If you wanted to expand this after the jam maybe add levels with different shapes or obstacles, and earn stars based on completion time? Would work really well as an overcooked kind of hectic game. Amazing job!

Amazing game, wish the signs were clearer. Maybe a popup that shows you should press e for the signs instead of putting those instructions on a sign. Great puzzle design and fun concepts.

Really fun and addicting, great combination of minigames.

Very cute jump-king style game, makes it hard to get angry at it. The bee does get stuck on the flower if you try to jump too quickly which is the only issue I've encountered. Nice that you made it lenient for landing on flowers. Overall great game!

Touching story and great music. Some unclear mechanics but really nice game.

Really nice art, think it could be a fun game with a few tweaks if you continue working on this. Maybe an indicator towards the direction of damaged plants. The telescope feels slow and takes you out of the rush of running to protect your ghosts. Any kind of system that lets you spread your friendly plants would make a good gameplay loop, so starting in a smaller area and trying to expand by keeping your plants healthy. Great job!

Cute art and sound design, neat story. Overall really nice point and click adventure. Maybe some more direction on the flower at the top, it felt like randomly deciding which petals to click unless there was some puzzle that I brute forced.

Yeah, came down to last minute builds so some things weren't tweaked as well as we wanted. Tutorial was a late addition as well. Thanks for playing!