Yeah, making a circle with the thread damages enemies inside. Will make it clearer when I get to update after the jam. Thanks for trying it out!
Ethan Samuels
Creator of
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Game's art is really good, and you made a really fun loop that gives a chill experience. Other comments talked about pacing and balance which you're probably already working on, excited to see how you improve that. I noticed some weird collisions when walking around on flat ground which you should be able to fix by editing your tilemap object. Turn on "used by composite" and add a composite collider 2d. Might have to make the rigidbody kinematic according to a video, but I know tilemaps have caused that bug for me before. Good luck with this, great start for a fun project.
Really cool concept and it's pretty fun in its current state. I think the focus on mowing to progress ruins the feeling of defending the plant which I think is why that flower's in the middle? Especially when running over the same weed multiple times gets you extra points. Feels like you mow and could just run to a corner and do nothing. Rounds end quick enough where enemies don't feel like a real threat since they die when the round ends. Make enemies faster and focus the sunflower so there's no way to avoid fighting them, and when you get close you could have them do attacks that the player has to dodge. Really good job, great art and fun gameplay loop with a few tweaks. Keep working on this please!
Really cool puzzle, with more time maybe add levels that can slowly ramp in difficulty. Being thrown into a giant mess and having to learn how to play as you go is a bit much. There's a lot you can do with this base though, maybe different colored/shape nodes could have different effects and it's up to the player to figure it out. You should check out the game Understand for a good example of introducing mechanics through gameplay. Great work.
Great art and a really addicting gameplay loop. The tutorial could maybe be pieced up, I won't lie I read the paragraph and then forgot all of it instantly when I started playing and had to figure it out as I went. If you wanted to expand this after the jam maybe add levels with different shapes or obstacles, and earn stars based on completion time? Would work really well as an overcooked kind of hectic game. Amazing job!
Really nice art, think it could be a fun game with a few tweaks if you continue working on this. Maybe an indicator towards the direction of damaged plants. The telescope feels slow and takes you out of the rush of running to protect your ghosts. Any kind of system that lets you spread your friendly plants would make a good gameplay loop, so starting in a smaller area and trying to expand by keeping your plants healthy. Great job!


