Really cool concept and it's pretty fun in its current state. I think the focus on mowing to progress ruins the feeling of defending the plant which I think is why that flower's in the middle? Especially when running over the same weed multiple times gets you extra points. Feels like you mow and could just run to a corner and do nothing. Rounds end quick enough where enemies don't feel like a real threat since they die when the round ends. Make enemies faster and focus the sunflower so there's no way to avoid fighting them, and when you get close you could have them do attacks that the player has to dodge. Really good job, great art and fun gameplay loop with a few tweaks. Keep working on this please!