Definitely! Will check it out when I find the time!
EsKei
Creator of
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Thanks for your feedback!
I agree the balancing of the game is all out of wack. The game was originally a lot harder, with the final weeks being absolutely brutal (in terms of stat punishment), so the only real balancing I did was nerfing how the stats get lowered, making a game a little easy (which, I'd rather have an easy game jam game than a harder one). The memory game used to also be more balanced, but I cut the game's length from fifteen to ten weeks, and just kinda indiscriminately removed levels from the game data to do so. The following rebalance led to some rather questionable decisions along with some things I didn't catch (the biggest example being that the memory game at nine weeks remaining is much harder than the one at eight weeks remaining). So I 100% agree with you about the balancing.
Thanks again for your feedback, and I'm glad you enjoyed it!
Thanks for your feedback!
While it's harder to see, the grades bar does deplete, but not in a linear way. The game actually stores every score you get in the game and averages them together to get the final score. While this means that screwing up the final two levels won't tank your score, it also means that it's harder to see its impact after a few rounds.
Truth be told, the stats affecting gameplay actually never occurred to me; which is a disappointment because that's a fantastic idea! That's certainly something to include if I ever decided to expand the game.
Thanks again for your feedback!
I'm not sure why, but the graphics went off the screen for me, so I couldn't really see what I was doing. I also wasn't sure what to do for each of the games. Including a written tutorial could help with that on the itch.io page.
I'd love to try the game again if the graphics get fixed, but until then this is about all I've got.
This one was really fun! As a fellow enjoyer of Initial D, I enjoyed the references and music. The animations and expressions were also really well done. The gameplay was also fun.
However, there are a few things of note.
First of all--while minor--people unfamiliar with stick shifts (like me) will have a hard time figuring out what to do. Having some sort of in-game tutorial would immediately remedy this issue. Though, I'm glad I stuck through the learning curve.
Also, the rounds last for what feels like forever, and given the minimal amount of mistakes the player is allowed to make, this can be quite frustrating (I never ended up finishing the second round because of that). Having a clear indicator of how far along you are would really help with this. There also isn't much gameplay variety between the two rounds I played as well. Even a simple difficulty curve with the amount of time you have to input could fix this.
Despite my criticism, I really did enjoy this game! I think that, with a bit more polish, this game could be even better! Great job.
I found this one to be very fun! Seeing the score tick up as you murder crows is super satisfying, and the hat second chance system was really clever! The game really reminds me of old Atari 2600 games in terms of gameplay loop and graphics.
My only gameplay issue is that the game just becomes flat-out impossible at a certain point, as the "bombs" the birds drop cover too much of the playing field to dodge with your limited movement.
I'm also struggling to see the relation to the theme of the jam, but that's more of a minor thing.
An overall great job!
Oh, and if I remember correctly, I got a score of around 28k or something like that.
Overall, I found the game to be quite fun! While very short, gaming the stock market (shitcoin, my beloved) was quite fun once you figure out how to profit from it.
My only real gripe is that the platforming "collect the money" segment is quite sluggish to play. Not really in the slow, methodical way that is satisfying to play, but more like you're platforming in a vat of molasses, if you catch my drift. The tax collectors are also braindead easy to avoid; a couple of shakeups in the AI couldn't've hurt. But I suppose that is the point: why run from tax collectors when you can $$$GAMBLE$$$!!!!!!
Overall, a short fun game about gaming the sock market! Good job!
Very cool! I loved reading about the game on the "wikipedia" page, the little links to other things added such a nice touch as well! In terms of the actual soundtrack, I broke it up song by song.
Precambrian: A very nice little upbeat track, befitting of a character creator!
Shallows: A nice loop for a chill first area! A tad bit repetitive, but something that wouldn't be an issue for an area in an MMO.
Ectosymbiosis: A mysterious, yet relaxing theme fitting for a puzzle themed area. There are some parts that just tickle the musical part of my brain, as such its probably my favorite of the bunch!
Biolumenesca: This theme very much fits the whole strange, dark, and just plain weird ecosystem that the void has. The occasional bits of dissonant notes help to eleviate this feeling, and I feel the track does a great job at that!
Deepest Known: When I read the discription of this track, I had in my head a sort of deep, empty void that players could fill with creativity. The song itself though has a very intimidating atmosphere to it only really picking up towards the end, quite fitting of a dark void, but it doesn't exactly fit the discription imo (This is entirely up to my opinion and how I interpereted the text, I could be totally off base from your vision). Judging the song off its own merits, I love the atmospheric choir, and when the song picks itself up and becomes more upbeat it sounds really great! It's probably my second favorite song!
Wash Away: The "lost" song, I didin't really know what to expect from reading about it on the main page. It turned out to be a really nice, chill song with callbacks to the previous tracks! Honestly I feel like if I was a player of CURRENT, this sound would feel quite bittersweet as the game approached the server closure.
Overall, very well done! You managed to make a lot of songs, and they all felt like they had a lot of love and effort put into them! Great job!
Thank you very much for your feedback!
The truth is that most things that I end up doing are completely by accident! I generally just play by ear and see what happens. The only music theory I know is keys (like C-B) and time signatures, outside of that I have no idea what I'm doing.
And I realyl appricate the musical jargon, it helps to research and learn from it!
Thanks once again!
Really lovely orchestral-like soundtrack! The underwater vibes going through it are also really cool!
Submergency was really good! Especially the part where it ramps up and the whole chorus comes in! Everything sounds really good together!
Sea Frog is very groovy! Not much else to say other than the instrument samples sound really good!
Abyss Eyes is a very neat atmospheric track! Some of the notes towards the middle part sound a bit odd, but towards the end everything comes together well!
Final Breath starts almost like a super intimidating dark souls boss, and then it gets really chill and hopeful before finally climaxing into a triumphant orchestra! I see a lot of storytelling potential in this song, and it really impressed me!
If I had to give any criticism at all, it would be that there's not very much panning in the songs, most instruments are stuck in the center. Which is better than bad panning, but experiementing a little more with that could make some songs sound more "full." Because of that it also makes the occasional panned instrument feel oddly out of place? (Not sure how to discribe my thoughts fully). But take anything I say with quite a bit of salt as I am still very much an amateur! Fantasic job on the soundtrack!
Hello! My soundtrack makes use of some instrument samples. But being broke I often just sample these instruments from old-ish (SNES-DS era) video game soundfonts (think Pokemon Mystey Dungeon, Chrono Trigger, Earthbound). I know use of soundfonts is in a legal gray area so I wanted to make sure you guys were totally cool with me using them first.
If I can't, I have another soundfont that I know is entirely copyright-free, but the samples aren't quite as good (Most notably the pan flute, which the soundtrack uses quite a bit). So it's not like its the end of the world, but it won't be quite as good sounding.
I will be proceeding with the soundfonts until I get a reply. But I will try to minimise usage of them, and try to use the other one as much as possible. But if you give me the word I will modify and re-export everything for the jam!
A very good entry! I did a metroidvania for the Nokia Jam 4, and this is much better than mine was! It overall was well designed, and it felt very coherant. The major thing I can say is that the final boss doesn't have enough player feedback to tell if you've done actual damage to him. Besides that the text color is a pure white instead of the Nokia green, but that shouldn't disqualify the game in my opinion. There was also one jump towards the beginning that felt a lot like a "developer jump" to me (a jump that's stupidly hard, but because you're the developer you don't notice. My metroidvania had one as well XD). Besides that the game was very good. I especially liked how you limited it to only playing one sound effect at once to better emulate the nokia. Overall, amazing job!
Overall, I'd say that the game is interesting. There are some elements I think it could use, mainly a progress bar so the player can see how much further they have. But most of it would just come down to polish. The pseudo-3D effect is cool, but can make things a little hard to read and readct to. Overall, It's solid, it just needs some polish!
Almost a year later and I realised I mispelled the scratch audio name (warairingo, it should have been waruiringo). I also messed up the code somewhere to where one frame is repeated twice on accident. This lead to the video being slightly desynced, but because the cymbal crash still lined up with the water droplet I thought it was fine (I didn't realize it lined up with something earlier).
日本語下手すみません(私は2年前から日本語を勉強しましただけですから、そして私は日本人ではありません。間違いを見つければ、私に教えてください!)
「Pick Up バレット」はとても良いゲームです。
1ビットドット絵が素晴らしい、そしてこのゲームに たくさん Juice があります。ゲームプレイが また楽しい、しかし、時々1ビットドット絵のせいで 敵と弾薬アイテムを 見分けにくいのです。
よくできました!
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英語バージョン:
Pick Up Bullet is a very good game.
The one bit art-style is excellent, and the game certainly has a lot of juice! The gameplay is also fun, however, because of the one-bit art-style, it can sometimes be hard to distinguish between the enemies and the ammo pickups.
Well done!











