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esnicopico

5
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3
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A member registered Oct 31, 2020

Recent community posts

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It felt like this game was out to kill me. As a trans latina with a large catholic family, it unearthed some deep seeded memories. I’ve been shades of all three protagonists. Like Han-byeol I recall so desperately wanting to be good, following dogma and precepts, singing in the congregation fully believing it, but with a sense that something was deeply wrong with me. Like Ga-yeong I remember overachieving in academics while feeling driven but alienated, fluctuating between pride and panic. Jenny was me burning out from all that, hating my body and my wasted efforts and my former faith, wallowing in a room, barely able to keep up with obligations. I’m happy to say that I’m in a far better place, away from the yoke of parental expectations and the church, now with my own chosen life. But even still, the world and its weight looms, and fear, or anger, or despair gets conjured up like a phantasm. I’ll fight it forever if I have to.

I could write another 5 paragraphs on how so many beats map neatly onto my past, but that’s secondary. As for the VN itself, I really adore the art work and blue palette. The character sprites are wonderful and the cgs had me sitting up straight. I really love how messy and awful the yuri is; I hope Ga-yeong molests Jenny forever. The chapters all felt really distinct, I think Han-byeol’s was the standout, mixing that childish logic with the deluge of biblical grandeur. Also neat to let it move past any big consequences, it can’t be more hellish than the world they already find themselves in. I’m absolutely not putting it out of my mind anytime soon.

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Sort of intimidated to write a comment here, your games are always so intelligent and creative. Thinking on it, they actually feel like documentaries in nature with how knowledgeable and authoritative they are. Yamos and Ys also fold into this, they have detailed lives and perspectives, informed by a number of different contexts. It is through their voices that histories are told, with scorecards and phonecalls. The specificity of setting too, in time and place, in queer and hobbiest cultures, lend an immediate credibility. And that’s not even mentioning the presentation, with collaged materials leading to a tactile experience. I’m deeply taken with every game you make, gotta go nab the soundtrack once it drops on bandcamp

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Gosh, I never expected a work to so clearly capture the thrill and pull I have towards these queer vn jams. These little libraries of games are chalk full of a deeply personal passion; it’s often like staring at the sun (or maybe even like looking into hell).

On a technical level, I adored how well you differentiated each new segment. The webpage, the fanfic, the different genre works, all feel familiar while carrying its own voice. It’s also neat to see the works “mature” over the course of the game, adding in new elements like music, visual effects, distinct fonts. The stories themselves also become grounded in realist elements, more and more context is added to the towns and places, in people and lives. That is until a certain black void is opened up, which is it’s own neat redirection. I felt myself getting invested, I even took a screenshot in agony as I waited with baited breath for untitled to extract.


There’s a certain complexity with fiction and vulnerability. The author is a foggy figure, the characters are strange mirrors. Confessions on the page bleed into a reader, but what stain do we carry? Whose fault is it? You’ve set up so many wonderful lines and positions to take, and then blurred them all. It can be hard to leave such a wired experience behind, so I guess the next best thing would be to carry it forward. Thank you for leaving a mark.

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Absolutely astounding demo. I think it totally warrants invoking House of Leaves at the start. The way you position text, the different framing of the images, and the way you emulate a number of different media presentations is simply captivating. But I’m most appreciative of how it folds into your narrative; the various audiovisual technologies our two leads interact with, Rill’s preoccupation with the perception of herself and others, the way the landscape itself is memorabilia.

Our leads are very charming, you do a great job of selling their relationship quickly. Rill gets most of the depth and complexity as the POV character, here’s hoping we get more Ruby down the line (especially not filtered by Rill’s memories and image of her). The worldbuilding is also intriguing, the city is a real character, maybe the crown of the bunch, and I’m infinitely curious regarding Rain’s explanation of it and her workplace, alongside the shapeless.

I think the television segment is the best of the best. It fits in nostalgia and dread, warmth and loss, connection and memory, all behind a clear (unclear) image. Patiently anticipating the full release, with a whole lot of excitement!

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Out of the first batch of the jam games I've played, this is the one that has most gotten under my skin. Felt like it was a solid mix of Tell Me I’m Worthless and Funny Games; the apartment as its own character, the eerieness of navigating a lived in space that’s not your own, skipped over and redacted violence as the surroundings slowly decay. Suzette is a standout, you’ve capture a very real menace, her fear of sharp knives and immaculate air as she invades a home. Pauline sees the warning signs on the walls, but sometimes a girl captivates you with her evil charms.

Love how contemporary and precient your works are (including the prof. lily vns). I’m still chewing on the conclusion (along with the title), the clattering noise snapping the situation to it’s end, a clarion that reveals the true positions of the cast. I think you really fit within the guidelines of the jam’s theme too. Definitely felt myself growing more claustrophobic while reading, especially with the growing pile of chairs by the door. Maybe running a few errands will help a bit. Welp, on to buy some beef…