Aye, I actually have up and down Arrows in the asset folder that I should just finish throwing onto the main screen 😅
esdin
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Have been playing the heck out of this on the Analogue Pocket, which it’s been a lovely fit for. Great style of gameplay and storytelling, and while I still have a few things to figure out, like a certain Safe and a certain locked door, it’s been great to delve into this world, and has me considering tinkering around with GB Studios to tell some stories soon.
Our dog Tootsie just turned 15 years old. She's still doing ok, but age is starting to take its toll. Her hearing and vision aren't what they used to be, and sometimes she gets confused. Thank you for making this. I'm not looking forward to losing her, but I am looking forward to making the best memories for as long as she's with us
Our dog Tootsie just turned 15 years old. She's still doing ok, but age is starting to take its toll. Her hearing and vision aren't what they used to be, and sometimes she gets confused. Thank you for making this. I'm not looking forward to losing her, but I am looking forward to making the best memories for as long as she's with us.
Oh! Only other comment; when I first tried to play I had my audio off, and couldn't figure out how to move around. It might make sense to use one of your great side-panels to display controls (as a "Commander's Manual" or something similar) to the player as well as your AI so there's another cue in addition to sound.
Really enjoyed the use of a fully in-game UI for events. The big volumes made it easy to interact with the buttons and tech-upgrade field.
While I'm appreciative relying entirely on the Oculus for orientation, I ended up getting myself tangled pretty easily while trying to navigate around the chamber, or else having to move "backwards" by angling my hands to the right, or else reentering the Oculus.