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Ero Sandwich Studio

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A member registered Oct 19, 2019 · View creator page →

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We will be forced to remove it, meaning that the files will not be hosted on itch anymore and there won't be any more updates since that would go against Steam's ToS.

That being said, we'll make sure to keep updating the game for free here on itch for as long as we're legally able to.

Unfortunately when development is so long and disjointed (Bunis was originally going to stop the game's development about 3 years ago) a lot of things end up looking out of place.

For a while we tried to rework old art to make it more consistent, but we realized that with the few resources we have that would simply slow development down to a crawl ^^"

We're hoping that with the Steam release we'll gather enough revenue to fund a more consistent development cycle and a more stable team of artists 🙏

It will in the future! As for now we're finishing everything that still needs to be added and polished from chapter 1 before moving forward with development on chapter 2.

Unfortunately itch has yet to revert the changes to visibility for games with payment options since the incident with payment processors, meaning that if we were to still host the premium version on itch we would be shadowbanned until we removed it.

Because of that we've been forced to remove any payment options from itch and only host the free version to avoid being shadowbanned. 

We're very sorry for this but there's little we can do about it :(

Thea's route being broken was a bug! It is supposed to be fixed in the latest version, but unfortunately requires an entirely new save to be able to unlock it (this is due to not really finding what was bugged, and simply rewriting that section of her route's logic) ^^"

There will be a Chapter 2! Once we finish all the content we have planned for Chapter 1 (you can check our roadmap on Discord) we'll begin developing Chapter 2 which won't be a different game, but will instead simply be released as further updates for Randel Tales :D

We're very sorry for the inconvenience! Unfortunately despite having fixed the bug in the latest version, it will still require a new save to be able to unlock Thea's route.

That being said, if you fail to buy Twig you will gain access to her Romance route (instead of the Family route, which is what is unlocked through Thea), so maybe still give that a try regardless and maybe check Twig's other route on a second playthrough on the newer version :)

It is free to play as of right now. Once we release on Steam we'll be forced to remove the free version from itch due to Steam's Terms of Service not allowing the same game being sold at a lower price (or for free) on other platforms.

It will! Unfortunately it is taking substantially long to write as we are also spending time developing the next updates, but it will be out before 1.10 ^^"

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If you think it is worth it, the bug is fixed in the latest version but requires a new save. We understand that might be a bit of a hassle so maybe you can save that for a second playthrough using Easy Mode and use the opportunity to check the other Twig and Zenelith routes and maybe spend your stats so that you can see any alternative scenes that you might've missed on a first playthrough :)

Update the game! It should be fixed in the latest version ^^"

They will not for Chapter 1. Can't say for chapter 2 since we haven't gotten yet to that planning stage.

It depends on your choices through the encounter! If you choose all the right options Twig's master may sell her to you for just 200 gold, but if you act poorly it might go as high as 600 >:)

Just to give you a couple of hints: you should introduce yourself as a noble (as he would want to have a good relationship with a possibly rich client), and you should definitely make sure he doesn't think you've talked to his property before (it is very disrespectful to approach other's slaves...)

There's the Friend Ending, obtained by turning Gabrial down; there's the Friends with Benefits ending, obtained by not raising Gabrial's trust enough throughout the quest for her to confess to you properly; the Commitment Ending which is reached if you have decent trust, or max trust but fail to convince her to have an open relationship and thus while you end up together she doesn't approve of any other partner you may have; the True Ending, which needs max trust and ends with her accepting that you may be with other people; and then there's multiple bad endings, though they count as a single ending (because they all end up with no more Gabrial content.)

Almost every single choice during Gabrial's route goes towards raising her trust stat, so it takes a bit effort to achieve the true ending, but it shouldn't be too hard to achieve at least the Commitment Ending even on a first playthrough.

The only characters left that are going to get a romance in chapter 1 are Megan, July, and Triss (not in that order). We have a roadmap with everything we're planning to add before chapter 1 over on our discord! 

I have to know what to to use and focus on ahead of time, I have to know what quests and jobs to do first, and even then bad things still happen plot wise even though I should be a god based on those stats. I get that some encounters are necessary for meeting or bonding with girls but I know an alternative should be possible when my guy at one point shouldn't get folded since prior he didn't against a more impressive threat.

The dialogue is also frustrating at the later end of quests and storylines. The things they say or do doesn't make sense. I killed this guy, why are they talking about him like I let him run away? Why is my guy letting clearly bad people live when he has every reason to kill or let them die? Mind you I chosen to let a certain elf live because I wanted to, a redemption leading to her turning into a housewife was surprising to me, but not all villains like the bandits deserve mercy, especially not those damn goblins. Early on the incidents of my guy letting some bandits live would make sense, but after that he should know better but he stops someone from killing them when they clearly are bad, then he does it again after that when it clearly was a bad idea because he got stabbed because plot said so. Again with stats not having as much effect as I'd like. I had run into a monster that required 7 reflex to auto dodge, that experience made me think I would be able to react quickly enough to avoid danger from lesser threats, the plot said otherwise.

We know it's not perfect, really we were just trying to do out best to try and add as much as we could in a single update to the game. That being said we plan on adding a lot more, so if you feel like it, we would appreciate it a lot if you hopped on our Discord server (https://discord.com/invite/ZZ79sMT) and left any suggestions for new dialogues and progressions, etc. in the suggestions channel! Despite not everything being possible, we do want to do as much as we can :)

Some things may not be possible with just a bandaid fix or a simple branching path (like would be the case with that one event in Cynthia's route), but even with those kinds of things we would love to be able to later on spend some of the updates entirely focusing on expanding singular routes. Cynthia for example is getting two new events in one of the updates coming soon as an alternative to the training events if your character has enough speed to not need to be trained :)

I want to ask for more options early on to get level ups, like quests and hunting options

As for this, as the intro states, you actually gain EXP by going to the guild as well. 1.9.2 adds pop-ups that tell you exactly how much EXP each thing gives you, but learning at the Academy is actually the best way to farm EXP outside of quests.

There's several issues in consistency across events like someone being dead, but people talk like they are still alive like the goblin leader.

Also, this has already been fixed in the latest version! :D

Thank you Ero Sandwich Studio for this game. Please be safe and good luck going forward in development.

Thank you for playing the game and leaving this comment, we hope we'll be able to keep improving the game in the future to make it as good as we can make it 🙏

Save files from older versions will not carry over to the new version. The new stat update is not compatible with the old system and thus saves were bound to be broken. 

Most of the new content is obtained by replaying the game so you're better off just restarting than trying to make old saves work.

I couldn't reproduce it on my end. If you could join the discord and post the crashlog it would be very helpful!

Fixed!

You should contact itch support if that's the case. As a page we have no way to force users to pay again so it's likely a bug with the website itself.

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This has been fixed now, you can download 1.8.2-3 here to hopefully fix the bugs.

You can check the guide linked on this page in the download section to see what had to be removed to make sure the game doesn't get deleted.

Once itch will have sorted the situation and, likely, established new guidelines, we will see what content we're allowed to restore on itch and what won't be.

Hey, thanks for all the support. The game is not still over, we're still completing the routes of the remaining characters

You can buy the game using any method supported by Itch.io

That was a bug with 1.8.0-1, it has now been fixed in 1.8.0-2 which carries over your saves!

We don't have a release date yet, but we're hoping to release 1.9 in early June

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Not every single art from previous updates will be reworked. By "old art" we mean art from 2020-2021, when the game had just started and our current lead artist wasn't as experienced as he is today.

As a matter of fact with 1.8 we're mostly done with reworks besides very few things like backgrounds or Evelyn's stuff (those artworks are also from that 2020-2021 timeframe) which we have decided not to rework until we rework her entire route.

Update 1.8 will release to the public on the 31st of this month!

Update 1.9 will feature a complete rework of the skill system to make the game more fun by removing grinding and introducing more variety to the different events depending on your skills :)

We want to make both halves of the game just one game. As for when that is going to happen, it depends on how quickly we can get done everything we have on our roadmap which you can find on our discord

The free version is at the bottom of the page. You can still get it, and it will still get updates but those updates will come a few weeks behind the premium version.

Unfortunately our current lead artist will be leaving at some point in the relatively-near future, meaning that the change in art will be inevitable then.

To make it feel more seamless (especially for new players) we've decided that the old artworks, which were already going to be reworked, would be mainly reworked by the new artist so as to turn Chapter 1 into a mix of their two styles, making players prepared to when in Chapter 2 it will inevitably only feature the new artist's style.

You can continue her main route from an existing save now in 1.8!

Yup. Just once for all future updates.

You'll never guess what just came out.

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Twig's update will release for free on the 10th of January :D

Yes

With the paid version you have access to Content Updates before everyone else (currently it's at least 2 weeks earlier), as well as having access to a Scene Player that lets you replay any h-scene in the game.

Considering the missing content from part 1 and the stuff that will be in part 2, we're probably about 35-40% done.

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It should be working now! Thanks for pointing it out!

Download the "Demo", it's the full free version like it's always been :)