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EonCorp

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A member registered Jan 19, 2025 · View creator page →

Creator of

Recent community posts

Thank you!

Thanks for the feedback! I tried to make it move you where you were looking, but I couldn't figure it out.  By the way, the thing you needed to interact with was the box on the wall in the lower room of the ship.

I put "Just Me" under usernames. this is false. I did not read all of the instructions. My discord username is eon_corp_78765

never mind, I looked on the discord.

 got it done, but could not post it fast enough.

I might just be silly, but I would like some clarification on what falls under the theme of momentum. could it be any kind of movement, something physics based, or what? 

I fixed it! :)

This is probobly an issue with the fullscreen . I will fix this,  but for now, play it in windowed mode. :)

Thank you.

it took me a while to figure out what I had to do, but overall I like this game.

Really enjoyed this! I missed one thing at the beginning and it made me frustrated, but that was on me. Well done.

I liked the chalenge and the map felt fleshed out! Well done!

thanks! If you like the project, I will be making more features, gameplay, and threats in the full version, so watch out!

great game! love the art!

there is now a web version. there is no fullscreen and the fog that should be there is not. sorry if it is laggy or less fun.

I relly like this game. the art and gameplay is simple but well done. If there was a meter or something to show where you will end up that would be great but not fully necessarry.

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Thanks! PS: The monster says thanks as well. :)

I can probobly do that sometime, yeah.

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the frog's art is awesome! loved the gameplay. it reminded me of flappy bird a little

the camera is too zoomed in, or the UI is too big. I loved the art and the battle system, though if there could be more weapon and armor upgrades that would be awesome.

the camera is too zoomed in, or the UI is too big. I loved the art and the battle system, though if there could be more weapon and armor upgrades that would be awesome.

not super important, but you spelt feast like fiest. I like how many actions there are to take, but I think that your nerves go down way to fast. If there is a good strategy to this game, I would like to know.

maybe if you used particles going from the slime to the end point by doing mathy-maths, you could get an indicator working.

the movement is kind of  slow, and there is no jump, so I got softlocked sort of fast, but I really like the idea!

the code is 4 numbers. the stool, on inspection, has a door with an arrow and the word start next to it. the walls have the numbers on them, exept for the second one, wich is on the paper. check the whole walls with your flashlight. you need it.

got it! thanks for letting me know.

thanks! I really appreciate it! I should be making this game longer after the jam, so look out for that!

okay. at the start of the game. you look around to get your bearings. behind you is a monster. it works like a weeping angel. If you look at it. it will dissapear with a scream sounding noise. that is fine. if it gets close to you the frog will light up, and if it touches you. it will jumpscare you. I hope this helps. :)

Thank you for clearing  it up for me!

Fishsticks Jam 2 community · Created a new topic question

can I include fish sticks in say, a shop, or an item that the player can use? Just checking.

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no need to apologize. The hopeless game dev part was a joke, I was just repeating what you said with different words, I was trying to be funny. I love the comment, I actually jumped for joy when I read it.

That sounds awesome man! keep up the great work!

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The comment and vocabulary make me feel like a hopeless office worker, and  the profile pic to the left scared the crap out of me. LOL haha.

thanks for the feedback! I am hoping to add multiple endings and do what I can to make it a little more fast-paced, (though the speed of it keeps players feeling hopeless and bored). I also have an idea about a monster that you can use a flashlight on to keep away from the door, that moves toward you every time you break something, but I might  not.

thank you! I plan to polish up what I have now, then move on to bigger updates.

thanks! :)

I feel like other than being easy, scratch's entire thing is messy code. LOL

cool! by the way love the intro.

once I entered a room with a... matress or table or whatever in it by strafing left, the game didn't kill me. It might be rare or a bug when I played for the first time, though.