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EnriqueDautor

61
Posts
4
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26
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A member registered Jan 27, 2025 · View creator page →

Creator of

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Solved!

Thank you so much! I'm glad you enjoyed it :)

...and yet, you rose up and kept fighting ! (Tolkien meets Rocky Balboa)

Thank you very much!!

This looks ABSOLUTELY AMAZING.

Each time you update this game I spend like five weeks doing nothing else but playing with every single deck. So... thanks for ruining my life.

I think there should be an additional difficult level. Something that it's not "infinite" and can actually be finished, but that it's more challenging than the standard game.

This makes absolutely no sense at all and I love it.

Hi there! To be honest, I'm working on a silly 2d platformer right now, so I didn't have much time for anything else. Also, I'm a dumbass and I'm not as good with code as I would like to. I can't finish a dragonite spam video without scratching my head. I've taken a brief look at your game and... WOW. So many... WORDS. I'll give myself another opportunity before summer ends, though.

Thank you SO MUCH!! I'll take a deep look at it! :)

I'll try but I fear it might be a lost cause. "Create your own sprites" is the Achilles' Heel of that engine. 

Great! Thanks!!

What engine did you use for this? It looks truly amazing! Any chance of you uploading the editable?

This is absolutely amazing. Thank you SO much! Are the spritesheets compatible with RPG Paper Maker?

Thanks! It looks truly awesome. Is there any chance of you posting the editable for download, now that the idea of a full game is abandoned?

That's amazing!! That's the same thing I use. How the hell did you manage that???

Sorry! I thought YOU were Clark! I'll probably send him something. Thanks!

Thanks! I've paused progress on the game until EZGame Builder is released. You asked us for "levels" and "full demos" a few weeks ago. I'd love to send you the files if that's gonna be helpful!

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The dimensions are weird. The spritesheet for a goblin from "Wood's Fine RPG Paper Maker assets" is just 64x144, and it contains a total of 36 animations.

Hi there! Is this software compatible with "Rpg Paper Marker"? Thanks in advance :)

Thank you very much! Now it works :)

Thank you for the reply. My problem is that I can't read any of the text so I really don't know how to navigate to "file - preferences" in order to change the UI. Is there a way to do any of that stuff from windows, without opening the software? Thanks in advance.

Hi there. I finally downloaded the software, but I can't use it. When I open it, the resolution is weird, not valid for my screen at all, the words are extremely small and I can't read anything. It's impossible for me to do the basic set-up. Is there any way to solve this?

Ah, OK, I didnt read that :)

Thank you very much for this! The variables add tons of possibilities, including pokemon style combat. However, there's something I would like to ask for that I have not seen in the roadmap... What about save/loading games? Again, thank you for your work :)

¡Muchas gracias por tu respuesta! La verdad es que yo sólo me manejo bien con GameMaker, aunque ahora estoy intentando aprender otros motores. ¡Mucha suerte y a ver si terminas el juego, que tiene una pinta estupenda!

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¡Hola!


La demo está muy chula. Veo que has usado Unity. ¿Ha sido muy complicado? ¿Manejas otros motores de juego?


Gracias por adelantado :)

Thank you very much!

This is still amazing. I think there should be a higher difficulty mode in order to keep the challenge... maybe with four seasons instead of 3. 

Which engine have you used for this?

I think this is a great idea. It would make way easier to create a 3D platformer!!

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Here are some assets from my game "Defender of Troy." I've been working on it for almost a year. Initially, I wanted to create a battle game (something similar to "Dynasty Warriors"), but now the project is more like a standard "Doom" clone, focused on melee combat and featuring many creatures from Greek mythology.

Hope you like it! :)


Hi there!

First of all, thank you very much for your amazing work.

Something I think that would be fun to add is some sort of way to improve the character without recurring to scripting. Something simple, like "permanent +1 damage" or "improve jump" etc. It would be a great feature for noobs that want to create an Action RPG of sorts with the engine. :)

Thank you! :)

No script support means that, if I open an old project with the new software, things are not gonna work properly? I'm halfway through making a game with some custom sutff in it... not much, mainly some triggers for sound/music and fetch quests here and there. Is there a way to keep editing it in EZGameBuilder?Does it have its own script language?

Yes!!! I'm ready to GET YOKED ONCE MORE!!!!!!

Look, RPG Paper Maker is a great game engine, but not many people use it. The community is just tiny and when a  problem arises, is next to impossible to find the right answer.

However, there's one way, and just one way, to make this software mainstream: add a proper sprite editor.

In the various versions of RPG Maker, fitting your custom characters into a properly sized sprite sheet is already a nightmare, which is why 90% of people who own the program use it to create games for their friends and family, reusing the anime-looking included assets. RPG Paper Maker is even worse in that respect. I've spent WAY too much time moving characters one pixel to the left and one pixel to the right just to avoid everything becoming a mess.

A lot of people loves to criticize GameMaker but the fact is that it's been around for more than 20 years, and several high-profile indie games have been made with it. One of the features that make it so popular is, precisely, the sprite editor. You can change your characters, objects or backgrounds without leaving the software window and see the results almost in real time.

You know all those little "experts" on Reddit who say that no game engine needs a pixel art editor because Photoshop is better anyway? Yeah. They're wrong. Absolutely wrong. That people can go to Hell.

Bitsy is extremely popular because, despite its simplicity, it provides everything you need in its quirky toolbox. The 8x8 pixel editor is an essential feature, not an afterthough.

Many people enjoy tinkering with RPG in a Box because it's a program designed to create simple 3D games and includes a voxel editor. If the program required you to "import" your own polygons, NO ONE would have downloaded it.

Even GDevelop has had to give in to community demands and include a version of Piskel integrated into its program, to make things easier.

Easy FPS Editor doesn't have a sprite editor, but it definitely doesn't need one: I can draw any crappy thing in Paint, and the program picks it up and re-interprets it perfectly in within seconds. The same can't be said for RPG Paper Maker.

So, in short, this is my advice: if you want RPG Paper Maker to become more popular, please, please, please, add a proper sprite editor to the engine. Thank you very much.

This is absolutely amazing.

Does it have a proper Sprite editor?

Wow! What a great software! I had no idea it existed!!  :)