This is my own video about it. I was planning to make second and third video part about my own script that controls the rendering and my own program I made to control Texture Packer. But such explanation lessons are not really needed to community so I left idea to continue posting videos. Here is the link if you are interested:
Engvee
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Thank you very much! I'm working now on cloth simulation and some animation mixing techniques, so maybe there will be some higher quality sprites, because I really want to see better cloth, hair, transitions, materials, etc.
Also, I will be very glad to see any demos of games or work-in-progress whan available!
Hi! Under assets that can be used in commercial projects (even free) there is the text you mentioned above. However, if your game/show/video/presentation is not a paid one, you can leave prototyping sprites in public available version. Third way is donation, that is exception from this rule: you can release freely available project but it can stil receive donations.
I wish to be able to release more and more free characters and monsters that can be used in commercial projects, but, unfortunately, don't have much time to...
It's not mandatory but you can use “enGVee” and also for these sprites “MadeCG”. I will be very happy if you managed to get the game to a full release. There have already been guys on here who have succeeded. As a gamer, I admire them. The greater joy instead of credits for me is a working game demo (if of course you share the link when possible) that I can play and have fun))
Hi! Solution is to load them properly ;-) All frames are of same size and character is centered in same point. Right now unpacked «Attack_1» and tested in editor.construct.net as a sprite. Works as expected.
I have some thoughts that you are trying different Row X Col quantity or your game engine has some kind of euristhics/clip transparent area option enabled. Try other software to play the spritesheet. At least the free version of editor.construct.net as a fast prototyping and testing tool
Hmmm, I got one more skill test arena instead of Cerberus battle and after press (not sure how you name it in English, my translation is other language) «I'm ready to choose» I was moved to a blank skill selection screen. Re-entering in game helped, so Cerberus has fallen. There are things to polish for gloss. Also, as for me, the font is too small and sometimes (grey item options) is barely visible. And sometimes character is moving few seconds with first frame of attack animation on instead of move animation. I think two friends in role of testers will show you all weak places.
But anyway, it works and it looks awesome! My compliments to you! Keep going!