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I'm very sorry, but now I have too much work in real, so I can't even finish another sprite releases

I understand, may i ask what you use to render the models into 2d images?

This is my own video about it. I was planning to make second and third video part about my own script that controls the rendering and my own program I made to control Texture Packer. But such explanation lessons are not really needed to community so I left idea to continue posting videos. Here is the link if you are interested: 

thank you kindly friend. You are appreciated.

Hi, if you don't mind to share what is the game engine you test your sprite in this video? The animations look fantastic.

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The most I think fast way to test is construct 3. Use:  editor.construct.net its paid no-code engine but you can use up to 50 events absolutely free. I mean it's really free to open it anywhere anytime and drop a sprite on canvas in two clicks and test few animations. I don't recommend to use it for heavy games and animations, because they need some code to load sprites on the fly and to unload unused ones (and maybe some cache) to prevent RAM overload. But works perfectly for prototyping

Thanks!