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endofdemo

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A member registered 264 days ago

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Ok, thanks.

For us what would be most useful would be a way to limit the downloads directly, rather than using a limited reward to restrict access. I think it would be much clearer if the buy button for the game explicitly showed the limit and the number remaining - something like:

Buy now ($10) - 17/100 remaining

or for a free beta

Download now - 154/500 remaining

Obviously rewards are useful in other instances, but I think clarity around what you are purchasing is paramount - and at the moment it seems a little confusing if you have to buy a 'reward' to be able to download the game.

This would make it a very attractive platform from which to do closed beta tests. Just my 2 cents of course, feel free to ignore me :)

Hi, we're really interested in using the itch refinery as a way to gather some early feedback for our game. At the moment we're considering adding just a single level for play-testing, and then increasing the content over time as the game progresses.

What we'd like to do is offer the in-progress game for free, but limit the number of people who can download it. I can see how to limit the downloads using a reward, but it doesn't seem possible to create a free reward. So, is there something I've missed, or is it not possible to do this at the moment?