This will be a content dump since a lot has happened. Unsure how much Ill update things. So I made a few textures using a combination of Blockbench and Gimp to make these. After a while I got distracted creating mobs and enemies, I was conflicting on some art styles and that's why the Orc looks different then the others. After finalizing the details on the player models geometry and rigg I switched back to Godot to start working on a simple player controller and using a module to help make the voxel terrain.
Next line of focus:
Increase view distance for the player camera
Add textures to the world
Add inventory system
Give the player the ability to add and remove blocks
Finish the foundation for the player model