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RUUK

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A member registered Apr 20, 2024 · View creator page →

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This will be a content dump since a lot has happened. Unsure how much Ill update things. So I made a few textures using a combination of Blockbench and Gimp to make these. After a while I got distracted creating mobs and enemies, I was conflicting on some art styles and that's why the Orc looks different then the others. After finalizing the details on the player models geometry and rigg I switched back to Godot to start working on a simple player controller and using a module to help make the voxel terrain.
Next line of focus:




Increase view distance for the player camera
Add textures to the world
Add inventory system
Give the player the ability to add and remove blocks
Finish the foundation for the player model

Long story-short. A friend manage to get me to try curseforge and install a modpack on Minecraft called Dawncraft. Instantly loved it but somethings I didn't like and wanted to change. Tried making mods to add to the asset pack and that's when I had my first issue.  Making mods is easy, making the mod work in a modpack that's already 250+ mods makes things unstable. Not wanting to do that I chose the more difficult route of making a project similar to that myself. 
Engine of choice is Godot because understanding gdscript is easier for smooth brain people like me. Visuals are also dummy simple and with ~10 years with blender I can handle anything visually. Biggest weakness is Animation and Code. Animation I'm picking up fast and I dont need to worry about PERFECT ANIMATIONS for now. 

Core Loop is pretty simple: Explore-Build-Craft-Combat. I don't care for a story right now  as gameplay and core mechanics will be a primary focus. Main inspiration being Minecraft, Valhiem, Elden Ring, and Monster Hunter. 

I have experience working with a dev team so I have an understanding how organize, set deadline, and communication. This will be a place that I just want to come back to show some eventual progress in the next 3 days or less.

The project doesn't have a official name but at this moment its just being called Vythoria, or Project V.
I look forward to updating