Luna wandering off in the city by herself has been planned from the start. I'd like to have a similar roaming system as she does in-game eventually.
Scene variance sounds good on paper but it's going to end up with people not even realizing the scene could have played out differently until the game has a lot more replayability. I'll flesh out those parts way later!
empe3
Creator of
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Thank you for the ideas. I thought about this "lock" for yet unseen events but it wouldn't really fit the game in my opinion. Anon is supposed to have a feeling of unimportance and things just happening around him and I don't really like the idea of a event basically waiting for him to show up.
If finding a scene is just too tedious, there's always the gallery hints to figure out where to go.
Eventually there will also be the LFG board in every town to direct Luna towards a specific NPC. I like those solutions a lot more.
The part with going pale and shaking is very concerning. Please take care of yourself.
That said, as far as NTR is concerned, Luna is one the more humorous side of things. Other games I've seen, our past games and especially the next game we have planned after this all are considerably darker than Luna's story. It would probably be a good idea if you avoided this genre entirely!
It's mentioned in the included .txt file. If you've accessed Gato's Shop but still can't purchase the potion from Pudding then it's a very rare issue some computers have with this version. One way to solve it is to use someone else's save file who managed to buy it.
I'm sorry that the known bug is included in this version. It will be solved with the next release.
I made a .3 version that fixes it with a band-aid solution but it won't turn into a public release. It's quite messy and doesn't offer any new content over this one. The remaining issue seems to affect very few people so I'm hoping for the best.
The next content update is still in the works so it'll be more than a month for a public release. The mess regarding Pudding's Shop is properly cleaned up by then.
I don't think leveling up will become a mechanic. I prefer combat scaling being purely done through lewd events changing Luna's stats, and equipment.
The story talks about levels and EXP, and the game also collects EXP values in the background. Most likely I'll find some other use for it. (Collect enough EXP -> unlock "personal class trainer" story for Luna!?)
After accepting the quest from the mysterious stranger, start with the goblin close to the "hotel". The planks come much later.
I'm very sorry for sending you to the first town too early. I remembered the order of steps wrong myself!!
If you want full spoilers, you can go to the comment section of the game and scroll down for a bit or CTRL+F for "arcane". Someone wrote a step-by-step.
There are 3 NPCs in town you have to deliver the flyers to. One in the middle of town, one at the tavern area and one in the graveyard.
Afterwards, you have to wait until Luna randomly appears in front of Jam's shop again and then you try to enter to unlock the scene.
It is currently too difficult to unlock and many people have problems with it. I will make it easier in a future update.


