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Zach Hazard Vaupen // Emo Sludge

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A member registered Sep 19, 2018 · View creator page →

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Had a nice time playing this. Played it on my steam deck and want to report that it works perfectly with the shaders if you install the windows version with the latest GE-proton

I’ll give it another shot later and send what I can if it happens again

I sadly couldn’t get this one to work properly for me no matter what :( I tried it on my phone, which half worked but the interface was screwy and then it froze at one point after the first inn and I couldn’t continue. Wouldn’t work at all on my iPad (just showed the first screen but nothing I pressed would make it interact). And on my deskop it stopped accepting any inputs after I got to the overworld :((( Really liked what I was able to experience though.

finally something unproblematic!

You can pre-order the print edition here: https://liminal-horror-deluxe-edition.backerkit.com/hosted_preorders

No problem! Works great now. Really charming demo :)

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I usually like to play bitsy games on my phone but this one for some reason goes beyond the bounds of my screen so part of it is obscured so I can’t play it that way. Just a heads up.

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really enjoyed this!

i want to report a small bug. i started to get this error in the screenshot below on every interaction, which i think made it so i couldn’t save my progress too, but i uploaded my save to the renpy server and reloaded and it fixed itself. (in browser on ipad)

Definitely give pulp a shot! It’s not hard to learn even with no coding experience, and there are a good amount of resources to help you learn quickly.

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Yeah! Since the demo is the first level I wanted it to be pretty easy and straightforward. There are currently 2 ways to fail in this first level (not including refusing to help), which I can spoil for you if you want (privately), but you practically have to go out of your way to get those endings. But for this first level I’ll just say as long as you make any disguise you will succeed.

I’m also planning on having some more obstacles walking through the parking lots for each progressive level.

I originally had some bigger ideas for the game that I’ve discovered are just not really possible with the engine I’m using. I’ll go into it more soon when I write up my first devlog about what I’ve learned so far, but I’ve had to scale back a lot of my ideas because I’m already not really using the engine for the types of games it’s designed for, but Pulp has otherwise been a really good engine for teaching me game programming and design concepts.

So glad you’re enjoying it so far! Maybe I should play Style Savvy for more inspiration lol. This definitely isn’t the last game based around character creator aesthetics that I’ll be making anyway.

A ton of fun and so much depth for a pulp game! Very inspiring.

Really solid horror adventure game! I had a great time exploring it and getting the first two endings. I’ll go back and try for the third again soon. Glad you provided a walkthrough too bc I would’ve never figured out the part that uses the playdate’s gyro functionality haha. I always forget it can do stuff like that.

Bought this on the catalog on sale finally and I’m so glad I did! Really great experience. Maybe one of my favorites on the playdate now. Definitely going to come back to check out the other Arts soon.

(Also would love to participate if you do another one of these someday)

This is great! Very cathartic. Part walking sim / part anthology zine that really does a great service in presenting the queer body from all angles and the struggle to love oneself and the ways we can and cannot.

(I will note I played this on my steam deck and it lagged really heavily in the overworld, so I wasn’t able to get farther than structure 3, but I really enjoyed what I was able to get to.)

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Haha ok I’ve made some progress. Stumped so far at this code door, have no idea what to do or how to even use it. You don’t need to tell me, but I figured I’d mention it looks like it’s leaving behind some artifacting of the 2nd tile for the finger (presumably a draw issue on the non-player tile)

(Edit: I figured out the puzzle so definitely no need to tell me lol)

Ah interesting haha. Ok I’ll have to have a think about it. I get what you’re hinting at, just going to need to figure out how to use it. Glad there’s no other bugs in any case! Thanks for the help and quick patches!

Ok the new patch works! However for some reason the path I was using to get to the upper left area with the ID card no longer works. The guard in the upper left spots me every time now no matter where I stand, so I can’t retrieve the ID again. Also after trying a lot of stuff it turns out I don’t know what your clue means still :(. I’m totally stumped. I feel like I’ve tried everything from using the crowbar on every guard to using the hubcap on everything else. No idea. The game also crashes if I try to use the crowbar on the guard in the lower left of the main area, so hopefully that’s not what I’m supposed to do.

Thank you! I’ll try the patch in a bit, and I think I know what you’re hinting at so I’ll try that.

Yeah, I heard the guards conversation although it didn’t really seem to tell me anything (and I already forget what was said, would be nice to be able to revisit clues…). I went to the tent of course, otherwise I wouldn’t have been able to save. I removed the hubcap from the truck too. Have absolutely no idea how to progress from here. Any other clues you can give me? Otherwise I’m looking. Forward to the patch.

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I think I’ve encountered a game breaking bug in part 2. I reached the point where I got the kids book from the crate and couldn’t figure out what to do after that (some clues would be helpful so I’m not trying everything to solve what to do…which is not really “solving” at that point) so I saved for the night. Started back today and the kids book is no longer in my inventory, just the crowbar. I tried to retrieve the kids book again and now it’s saying I can’t carry anything else even tho all that’s in my inventory is the crowbar. Ok. I drop the crowbar and pick up the kids book. Unfortunately, another bug is the truck doors are closed. When I click they say they are open, but I cannot go inside to get the crowbar again. (I also double checked that I’m playing the most recent version, I only bought it 5 days ago)

Ah thanks for pointing me in the right direction! I had no idea you could use player sprites like that.

Really great! Unsettling but relatable. Some really solid art. Would love to know how you were able to accomplish the fade outs and transitions.

Played through the whole game this evening and loved it! Makes me excited to get Castle Helios. Really inspiring and clever usage of pulp to make an old school style adventure game/crpg. Great work!

Really fantastic experience! Fun and funny and poignant. Basically runs fine on a steamdeck.

Send me an email and I’ll send you a code :)

zachhazardvaupen@gmail.com

Feel free to pre-plan! As long as it fits the jam guidelines otherwise, you should be fine to prep as much as you’d like in advance.

No problem. I’m happy to help!

Just tried it and unfortunately, now it is zoomed and cropped on the steam deck. However, the previous issue where the cursor wasn’t lining up with the items to click on has been resolved! So if you can fix the crop, it should be good to go.

Oh yeah that would make sense. Let me know if you fix it :)

Looks really beautiful and the sound is really nice too, unfortunately I’m trying to play it on my steam deck and I get a glitch where things highlight way above where the cursor is, so I can’t click on things on the bottom of the screen. It happens regardless if I install the native Linux version or the windows version via steam. I’ll probably try to play on my pc later, but figured I’d mention this bug since it popped up.

Played this slowly over the course of 2 months and wow what a satisfying game/zine. Such a good way to do it. The art, music, and writing are very immersive and actually I think gave me a bit of brain damage—but in a good way.

Really fun and well done! Nice that I could play it on my phone

Great review on the Between Two Cairns podcast that was released today!

https://www.buzzsprout.com/2042709/12882854

Thank you so much!

Hi! I wasn’t sure how to contact either of you, but I released an art asset pack last week, but only became aware of this jam today (what timing…). Would you all be cool with allowing me to submit it late? This is such a great collection of art packs.

Here’s mine: https://emosludge.itch.io/spot-art

No worries if I blew it and missed my shot.

I was just reading mork borg this morning and thinking how nice it would be to have something like this. insane that my prayers were answered so fast!

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Super intense! Finally played. Had a blast. I have no idea if I played it right (is that even a thing?) but if anyone is interested, here’s my play journal.

https://docs.google.com/document/d/1GhIriwpJoQiw865o0MkxHxoBDWat43h6v4He-zgk7y8/edit?usp=sharing

(Edit: Actually I finally read the play example which I should’ve read first. I did a couple things wrong haha. Still had fun. Will play again using the oracle in a more useful way)

Had a blast playing Miru! I used procreate to mark up my character/map sheet so I have a nice kind of mini AP.

Feel free to add the trifold pamphlet mock-up template I made for blender.

https://emosludge.itch.io/3d-trifold-template