Thank you so much, and good luck with your own Spungeon!
emmowo
Creator of
Recent community posts
Thanks for the kind words and feedback!
Unfortunately… the yuri is at the second bossfight.
…I’m starting to worry that I was extremely lucky in my runs…
I will 100% fix combat by giving the player more ‘nudges’, and I’ll probably remake the yuri since I feel like my art skills got better after finishing this jam for some reason.
It absolutely is going too far lol, Originally you would have a system to clear out undesirable cards, alongside additional wheels (the big one being for diplomacy), but because of some balance issues, it was something I’d need another day or two to add.
I’m definitely looking forward to making a free ‘definitive’ version once this jam ends.
I had to cut diplomacy last-minute, sorry for not removing the button for it.
I think the 2X damage has an issue due to the ‘partial hit’ system that was supposed to make it more random, so that’s definitely on me.
I could def change a few things to make it more fun, but I’ll have to wait for the voting to end :(
gambling jumpscare
it was fun, but I wanted to quickly add while you’re in the 24-hour bugfix phase:
there are a couple bugs that delete your money without letting you select (like clicking off while buying an upgrade), and for some reason I kept winning repeatedly (before blowing it all on the stock market. Idk if that was luck or a bug with any of the upgrades.
This game feels like an interesting concept that has potential! I had a few issues that prevented me from being able to play it as intended though:
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the UI seems to be stuck way too big, and there isn’t keyboard navigation to exit it manually (so you have to reload). I think the browser canvas also forced the board to be super small. (I’m going to assume this is a browser issue)
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for some reason the ball had really sticky physics, where it just wouldn’t fall through unless you were incredibly slow. This was kinda painful since I have a high DPI mouse (and mice are already a lot faster than fingers).
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the colours of the maze are a bit muted, which was a little bit of an issue for me since my vision can get blurry. I would really recommend making the ending have some bright glow effect (or similar) for both visual flair and accessibility.
Overall, I think if there was just a little more visual design, and maybe if the physics were made to be more ‘forgiving’ of turn corrections, I would have enjoyed the experience a lot more, which is good!
I think this means you have a path to a nice small app without having to put in much more work from here.
Since Wayland is actually intended to stop these kinds of shenanigans, the way/extent of which DeskPet works is on a per-WM basis.
Luckily, DeskPet works perfectly on all recent versions of Hyprland! That’s where I developed all of this, and it’s also probably the most lenient in terms of horrible things you can do to it.
This means that (until I implement some awful workaround), these issues occur without Hyprland:
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Your pet starts out centered, meaning you’ll have to drag it to your position. (there is usually a key combo for this) (Affects Non-Hyprland Wayland Only)
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Your pet can’t chase you across desktops. There is a dummy script executed on non-Hyprland systems that allows you to write it for your specific WM.
- Your pet may or may not get randomly cropped. This is an issue with window sizing that’s probably going to be a pain to get working on every single WM.
If you’re aware of a feature in your WM that allows this behavior, please make a merge request for it! I can implement the rest if needed.

