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(+1)

This game feels like an interesting concept that has potential! I had a few issues that prevented me from being able to play it as intended though:

  • the UI seems to be stuck way too big, and there isn’t keyboard navigation to exit it manually (so you have to reload). I think the browser canvas also forced the board to be super small. (I’m going to assume this is a browser issue)

  • for some reason the ball had really sticky physics, where it just wouldn’t fall through unless you were incredibly slow. This was kinda painful since I have a high DPI mouse (and mice are already a lot faster than fingers).

  • the colours of the maze are a bit muted, which was a little bit of an issue for me since my vision can get blurry. I would really recommend making the ending have some bright glow effect (or similar) for both visual flair and accessibility.

Overall, I think if there was just a little more visual design, and maybe if the physics were made to be more ‘forgiving’ of turn corrections, I would have enjoyed the experience a lot more, which is good!

I think this means you have a path to a nice small app without having to put in much more work from here.

Thank your for your feedback, ill adjust the physics abit and the ui issues were caused by the fact that the game is supposed to be played in potrait mode but the canvas decided to peace out fsr, and yea the colors are defo too muted