This game feels like an interesting concept that has potential! I had a few issues that prevented me from being able to play it as intended though:
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the UI seems to be stuck way too big, and there isn’t keyboard navigation to exit it manually (so you have to reload). I think the browser canvas also forced the board to be super small. (I’m going to assume this is a browser issue)
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for some reason the ball had really sticky physics, where it just wouldn’t fall through unless you were incredibly slow. This was kinda painful since I have a high DPI mouse (and mice are already a lot faster than fingers).
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the colours of the maze are a bit muted, which was a little bit of an issue for me since my vision can get blurry. I would really recommend making the ending have some bright glow effect (or similar) for both visual flair and accessibility.
Overall, I think if there was just a little more visual design, and maybe if the physics were made to be more ‘forgiving’ of turn corrections, I would have enjoyed the experience a lot more, which is good!
I think this means you have a path to a nice small app without having to put in much more work from here.