Thanks for the compliments! Good luck with your game!
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I didn't really understand the game, i walked with WASD, picked up trash, placed it on the hooks, but then i suddenly won, i had placed 2 trash pieces on 2 hooks and the fisherman had caught at least 4 fishes, i felt like i was loosing the game...
It was quite fun but a little bit to luck-based. If the factories spawn close to you, gg, if they don't well gg anyways. Also controls were a bit quirky, I'd prefer WASD + QEZC but maybe thats just me...
Fun game, menu and map variety was impressive for the short amount of time. In the itch page the game screen isn't big enough to actually see the hexagon, instead it is just outside the screen and i had to rely on the camera following to know were i was. You could just set a bigger screen on itch.
Fun! Easy to learn, you said you had about 19 minutes left, one thing you could do is to change color or shape of the guards, right now i accidentally walk onto them cuz i think they're barrels sometimes.
Edit: One more thing that i just noticed, if you walk into a wall, you cant walk to the sides, instead you have to back off the wall so that you can't walk along the sides of the walls.
I tested my game myself and I haven't found any bugs. When you reach 100 score you reach a boss battle, do you know exactly when this error came or what may have caused it? Also I am aware of that having python and pygame installed isn't very common, but I had issues with creating an executable of the game so I just went with the .py file.
It has a character controller, and mighty music, and a detailed pumpkin sprite. But there is no gameplay, and i tried to keep on walking outside the screen but that just removed my character, there is nothing to do and nothing is cozy, neither the music nor the pumpkin sprite.
The game has one button, nothing really happens if you don't click it and if you click it, the thieves are gone for like half a sec and then they're back. That's it. Clicking the button makes a very loud and noisy sound play which isn't really cozy. But it is autumn so that's a plus.
Graphics was really nice but i couldn't do anything, i could pick up the pumpkin and eggplant and do nothing with them. Then I walked of the screen and the character couldn't come back... It was autumn but not cozy to just loose my character. I reloaded the game nothing happend in the game then either. Leafs, wind, sound and graphics was nice but that was all really...
I am just learning Godot and I am looking on tutorials to do so. I would probable be able to make some crappy games with it (which would fit for this jam) but it would probably contain a lot of tutorial code, is that okay?
Not really, I had an idea before the jam had even started, but as soon as the optional mechanic and optional palette was announced I got a new idea and sticked to it the whole jam.
Since I am only familiar with one programming language (python + pygame) and just started learning godot I didn't really have another engine to switch to
I encountered a few glitches on the way but not more than usual. If you wanna play the game, feel free to do so:
I came pretty far and i think i could have gone infinitely longer, my strategy was to sit were i am on the picture and have a box in front of me, then i could smack all enemies with that one box and the space between it and the telekenetik-beam-thingy was large enough to sneak in as much energy as i wanted.
Super juicy game and totally smacking awesome! Only one thing though... The only thing that at all fits the theme is the pumpkin witch gives me autumn vibes, but the other half of the theme (cozy) isn't really interpreted at all...
There are already many posts about this subject where people have answered almost the same question... Maybe you could just collect that information you wanna get a good guess bout the most popular game engine?
I am going alone with python + pygame. In like 4:th grade i started experimenting with scratch and went on a python + pygame course during a summer vacation in like 5:th grade. Since then I've been going a little bit back and fourth between programming and not in different periods over 3 years now. I have been taking a peek into the world of unity with a friend in the latest time, but i still prefer pygame. I make pixel art in pixlr but i don't find any use of my pen and paper drawing skills when it comes to making games. I've also been making my own music in beepbox for a while now, but i wouldn't say I'm especially good at it.
I'm also curious on how the rating works but for the game mechanic and color palette is says "optional mechanic" and "optional palette" so I guess it wouldn't be fair to have it being part of the rating?
I have now released the game (outside of the game jam), but in order to play it you will need to have python and pygame installed. What I did was to just release a ZIP file with all game assets, so that the player can open up and run the .py file in order to run the game. So if you want to play you can find the game from my profile :)