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Ember 🐮 Ushi

19
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A member registered May 11, 2015 · View creator page →

Creator of

Recent community posts

It’s not too shabby for a gamejam game.

If I had to criticize anything, the controls aren’t intuitive. While it would definitely take more time to implement than keyboard controls, touch controls would have been nice, especially since I needed to keep a finger on the mouse for the restart button anyway.

The only major gripe I have for game play is the “levitation” blocks or what ever they might be called internally. Having no way to visually understand their AOE made them very frustrating. I spent more time on the last level than every other level combined.

With some juice, cleanup, and touch controls I could see this evolving into a decent mobile puzzle game.

At this point in time I don’t plan to change this game at all.

If I make a sequel, I want it to support keyboard, controller, and touch input.

The web version will work on a phone, but you would need a bluetooth keyboard or USB keyboard plugged in.

I’ll make sure to make it’s sequel grosser and cringier ❤️

I’m glad you like it! \( ̄▽ ̄)/

It’s a little bit scuffed, but I think I did a good job!

I LOEV 10/10

Lots of creativity on display!

If I had to criticize anything, the respawn, shoot, and gun animations were very slow. The time for these actions felt frustrating.

The electro hot dogs were also pretty frustrating, but sound ques could help with that. I didn’t realise they turned off at first.

Just click on the screen!(ノ◕ヮ◕)ノ*:・゚✧

I’m so glad you liked it! Good job on getting on the score board!

I’m so glad you enjoyed it! (b ᵔ▽ᵔ)b

The bug described here is now fixed. HUZZAH!

For any devs out there, remember to send CORS headers in your web app scripts.

Saw you post this on a game dev thread in /v/, and holy shit, is it relevant to my interests.

HAving that said, GODDAMn you make me work for the 'levels.' I need to try again later, but I couldn't get past level 4. AND I KNOW things get more 'intense' after level 4.

Your webm on /v/ showed as such.

I'm really looking forward to progress on this game.

Cute game! I like the character designs so far, but feel like the controls are a bit difficult to get used to.

It's pretty cute, and it controls well.

for a while I was going to critisize it for being too easy, then it showed me up.

i think that's the biggest issue so far. I really have to rethink or adjust how attacking enemies works. Thanks for the feed back!

To get the boobs back edit the text file

on Windows %UserProfile%/.prefs/SorcellerieSortie

on Linux and OS X ~/.prefs/SorcellerieSortie

find the tag "trap" and change it's value to false.

PROTIP you can also fuck around with your scores, volume levels, and even keybinds here.

I intended to make an options screen, but got too lazy.

Hahahaha! I was wondering who the first to comment on "Trap mode" would be!

When the game is first run there's a 50% chance of being a boy!

it may be hard to see, but there's even a crotch buldge.

I liked customizing the dude, and playing with the different weapons.

Pumpkins are deadly, but running away from their shock wave killed me faster than taking the shock wave full on.

More sound effects would have added a lot to the game.

Nice controbution to the jam.

It looked really cute and innocent and then started screaming at me.

I have to way, I didn't expect the screaming.

otherwise the gameplay was fun, and music was catchy.

It also worked perfectly under WINE on linux.

Pretty cute, the music is catchy, and it runs perfectly under WINE on linux.

Alloyed brings up from strong points, but it's a competent game.