I’m glad you like it! ヽ(>∀<☆)ノ
Ember 🐮 Ushi
Creator of
Recent community posts
You’re not wrong that it’s overly paranoid but as an example the Cow Girl Vending Machine project I have is necessarily a locally run application.
When initially distributing it, several users were getting notifications from windows that it was being blocked as a known trojan threat by windows defender. I was legitimately concerned that LibGDX, the framework that I rely on, had somehow been compromised.
Apparently this was all a known issue through the construo build system it uses to package EXEs, and in a later version LibGDX actually downgraded the construo version they use just to mitigate these false positives.
Regardless, it was a few days of no sleep for me, worrying that I’d been compromised, the toolchain I use was compromised, and somehow I had been unwittingly spreading malware to friends and customers. (눈_눈)
Web-only distribution where web-only distribution works is less work, and less headache. ┐( ̄ヮ ̄)┌
Nope. My personal philosophy is that if something can run in the browser it should run in the browser. It’s just safer.
Based on this forum post while Itch does have virus and malware scanning, “VirusTotal is not accurate enough in a lot of cases for us to automatically suspend content, so typically content gets put into a review queue where we human review it.”
While I would never knowingly distribute malware, if something sneaky made it into an executable program that I put up for download I would never forgive myself.
HTML5 games are just MUCH SAFER, and it’s better if you don’t have to trust me bro to enjoy the game.
Oh I get what you mean now.
There’s no way google would allow this on the play store, and there’s been articles about disabling side loading on android in the new year. Supporting a mobile version would be a huge pain.
That combined with what I’ve said about a downloadable versions otherwise, and the answer is pretty solidly ‘no.’
Nope. My personal philosophy is that if something can run in the browser it should run in the browser. It’s just safer.
Based on this forum post while Itch does have virus and malware scanning, “VirusTotal is not accurate enough in a lot of cases for us to automatically suspend content, so typically content gets put into a review queue where we human review it.”
While I would never knowingly distribute malware, if something sneaky made it into an executable program that I put up for download I would never forgive myself.
HTML5 games are just MUCH SAFER, and it’s better if you don’t have to trust me bro to enjoy the game.
Hi Support Homies, hoping we can sort things out.
Ticket number 278880 regarding payout ID 172913 created on march 7th
Ticket number 298758 regarding the previous payout ID, as well as 188676 created on July 7th
I also currently have payout ID 195493 created over 2 weeks ago. No support ticket has been created regarding this one yet.
On July 17th It was requested that I update my tax information, which was completed on July 22nd. The tax information appears to be validated.
Any assistance processing these payouts would be greatly appreciated. I just upgraded my GPU and it was a bit financially irresponsible. ( ̄▽ ̄*)ゞ
Itch has put out a statement on this here
The TL;DR is a group of aussie TERFs has been on a rampage against NSFW games of any nature. This is the same group that hit steam.
For the time being, until Itch completes it’s internal audit Milk Bounce 2 is going to be delisted.
I’ve been working on an update for Milk Bounce 2, and hopefully we can come back with some god stuff once this matter is settled.
After extensive research I can confirm that the Windows Defender issue is a false positive. If this issue affects your PC, please use the JAR version, and ensure you have Java installed. Java Download
- Sometimes the program will open a Twitch Authentication browser window even though the program has authenticated without issue. These can be ignored.
- If the scores folder is deleted, the program will not automatically create a new one. in this situation please create a folder called “scores” in the same folder as the jar/exe file.
- If the vending machine timeout is set between 0 to 3 seconds in the settings, the vending machine might flash repeatedly as it fades out. Values of -1 to disable the fade out, or values greater than 3 seconds should work without issue.
Nope. My personal philosophy is that if something can run in the browser it should run in the browser. It’s just safer.
Based on this forum post while Itch does have virus and malware scanning, “VirusTotal is not accurate enough in a lot of cases for us to automatically suspend content, so typically content gets put into a review queue where we human review it.”
While I would never knowingly distribute malware, if something sneaky made it into an executable program that I put up for download I would never forgive myself.
HTML5 games are just MUCH SAFER, and it’s better if you don’t have to trust me bro to enjoy the game.
It’s not too shabby for a gamejam game.
If I had to criticize anything, the controls aren’t intuitive. While it would definitely take more time to implement than keyboard controls, touch controls would have been nice, especially since I needed to keep a finger on the mouse for the restart button anyway.
The only major gripe I have for game play is the “levitation” blocks or what ever they might be called internally. Having no way to visually understand their AOE made them very frustrating. I spent more time on the last level than every other level combined.
With some juice, cleanup, and touch controls I could see this evolving into a decent mobile puzzle game.
I LOEV 10/10
Lots of creativity on display!
If I had to criticize anything, the respawn, shoot, and gun animations were very slow. The time for these actions felt frustrating.
The electro hot dogs were also pretty frustrating, but sound ques could help with that. I didn’t realise they turned off at first.
Saw you post this on a game dev thread in /v/, and holy shit, is it relevant to my interests.
HAving that said, GODDAMn you make me work for the 'levels.' I need to try again later, but I couldn't get past level 4. AND I KNOW things get more 'intense' after level 4.
Your webm on /v/ showed as such.
I'm really looking forward to progress on this game.
To get the boobs back edit the text file
on Windows %UserProfile%/.prefs/SorcellerieSortie
on Linux and OS X ~/.prefs/SorcellerieSortie
find the tag "trap" and change it's value to false.
PROTIP you can also fuck around with your scores, volume levels, and even keybinds here.
I intended to make an options screen, but got too lazy.







