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Em7Games

42
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A member registered Sep 22, 2025 · View creator page →

Creator of

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Interesting gameplay and artwork, but I found it hard to move around

Wow, an interesting and creative game play! I suggest different visual and sound feedbacks according to states:  "player controlled movement" and "Looped movement"

Thanks for playing and review. Yeah, I will checkout your game.

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I got stuck here.


Thanks for playing and review, it means a lot. The custom words sounds very fun, we are definitely gonna try that. 

Creative gameplay!  It just needs some polish and juice, visual, interactions, music, and SFX accord with each other, creating a more immersive and enjoyable experience. 

So enjoyable, this is my longest played game in this game jam, well done. I accidentally dug many blocks by moving around until I got used to it. There is bug though, I entered the right side and stuck there one time,  lol.

Thanks for playing and review.

Thanks for playing and review.

This game is amazing! It got everything: humor, game play, art, juice, and highly-completed. Well done!

I liked the idea, it's a really creative and thoughtful game. But I had problems with UI and interactions, it seems that all elements are in same layer, it would be better if info and buttons come in different layers to see the priority and interactivity.

I loved the art and tumble a lot. This game is complete and well polished, good experience.

Thanks for playing and review.

Well polished game with unique art

This is a creative idea, simulating the basic of all business, and the game is well polished. I wonder if the price is random, or the player's action could also make differences.

The art is pretty unique, but the readability of texts needs improving.

Oh this is fun and amazing, and the art style and feelings are perfect! How did you manage to do so much work in such short time?

Thanks for playing and review, means a lot to me.

I had lots of fun playing the game, the sloppy control is really fascinating except for landing. Here are some of my thoughts.

  • The landing control is too hard, it kinda discouraged me to land and save more.
  • I did not know the usage of the container that shows citizens.

This game is a treasure. It got good narratives and humors, some boss is exactly like this, lol. I learned the gameplay along the way, and it felt natural.

Creative gameplay and lots of interesting contents in such short development time, well done !

An interesting puzzle game, but the 3D view is little bit confusing.

It just got everything: humor, gameplay, artwork, detail, juice! A perfect work in such a short development time.

It's well polished and unique puzzle game, fitted the jam theme as well. However, the mechanic is not that intuitive, especially the one that the bomb can not be carried through the wall but blast can.

A beautiful game with so many details, and I enjoyed a lot playing it.   

The gameplay is really creative and well suited for the theme, and the art is pretty unique and interesting, well done! But, why the footer(UI) keep showing, lol.

I enjoyed a lot and repeatedly played the game. It got many potentials for more levels and mode, especially multiplayer mode.

hhhh, it's pretty funny and addictive, I tried many times to see the next thing. However, I found the jump, platform and collisions, a little bit confusing. The auto-bounce, and sometimes I fall through the wood, and I thought I can only land on grass part.

Thanks for playing and review. It means a lot.

The cover immediately caught my eyes. Very well polished, interactions and arts are very satisfying, can't believe you made in just 4 days. Well done!  And the gameplay is very creative, but at first, I didn't know what to do, I thought it was like cutting the perfect cut, and then I found it's about colliding things in directions, it certainly made it more interesting. 

Thanks for playing. And surely, we love the idea of multi-languages, it would be more fun. 

Thanks for playing. I will check that typo at once.

Art is so good, gameplay is creative, but a little bit intensive for me

hhhhhh, very addictive, simple but pretty satisfying, good job!

Thanks for playing and reply. Your advices are very promising.

I would definitely try the first 2 ideas you mentioned. The original concept was revealing more information with each countdown, now I think the attempt of the player, both success/fail both can act as reveal.

Open source text sounds cool combined with leaderboard that player can play in an infinite loop.

Player uploading their own text is really interesting, I did not think of that earlier, it got many potentials. 

After publish the second game, the first game is searchable, yet after one day the second game is still not searchable.
I dont quite understand the rule, should I upload another game ?
It''s confusing that my  friends' account upload a game and suddenly it is searchable.

Wow, it's so creative, I really enjoyed the game, this is one of that small game that you can play for a long time

It's well polished, enjoyable interactions

All my games are not searchable (not indexed?) from the main site, is it something wrong with my account?

Creative gameplay, very interesting interactions with the countdown