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Em7Games

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A member registered Sep 22, 2025 · View creator page →

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Thanks for playing and review.

Thanks for playing and review.

This game is amazing! It got everything: humor, game play, art, juice, and highly-completed. Well done!

I liked the idea, it's a really creative and thoughtful game. But I had problems with UI and interactions, it seems that all elements are in same layer, it would be better if info and buttons come in different layers to see the priority and interactivity.

I loved the art and tumble a lot. This game is complete and well polished, good experience.

Thanks for playing and review.

Well polished game with unique art

This is a creative idea, simulating the basic of all business, and the game is well polished. I wonder if the price is random, or the player's action could also make differences.

The art is pretty unique, but the readability of texts needs improving.

Oh this is fun and amazing, and the art style and feelings are perfect! How did you manage to do so much work in such short time?

Thanks for playing and review, means a lot to me.

I had lots of fun playing the game, the sloppy control is really fascinating except for landing. Here are some of my thoughts.

  • The landing control is too hard, it kinda discouraged me to land and save more.
  • I did not know the usage of the container that shows citizens.

This game is a treasure. It got good narratives and humors, some boss is exactly like this, lol. I learned the gameplay along the way, and it felt natural.

Creative gameplay and lots of interesting contents in such short development time, well done !

An interesting puzzle game, but the 3D view is little bit confusing.

It just got everything: humor, gameplay, artwork, detail, juice! A perfect work in such a short development time.

It's well polished and unique puzzle game, fitted the jam theme as well. However, the mechanic is not that intuitive, especially the one that the bomb can not be carried through the wall but blast can.

A beautiful game with so many details, and I enjoyed a lot playing it.   

The gameplay is really creative and well suited for the theme, and the art is pretty unique and interesting, well done! But, why the footer(UI) keep showing, lol.

I enjoyed a lot and repeatedly played the game. It got many potentials for more levels and mode, especially multiplayer mode.

hhhh, it's pretty funny and addictive, I tried many times to see the next thing. However, I found the jump, platform and collisions, a little bit confusing. The auto-bounce, and sometimes I fall through the wood, and I thought I can only land on grass part.

Thanks for playing and review. It means a lot.

The cover immediately caught my eyes. Very well polished, interactions and arts are very satisfying, can't believe you made in just 4 days. Well done!  And the gameplay is very creative, but at first, I didn't know what to do, I thought it was like cutting the perfect cut, and then I found it's about colliding things in directions, it certainly made it more interesting. 

Thanks for playing. And surely, we love the idea of multi-languages, it would be more fun. 

Thanks for playing. I will check that typo at once.

Art is so good, gameplay is creative, but a little bit intensive for me

hhhhhh, very addictive, simple but pretty satisfying, good job!

Thanks for playing and reply. Your advices are very promising.

I would definitely try the first 2 ideas you mentioned. The original concept was revealing more information with each countdown, now I think the attempt of the player, both success/fail both can act as reveal.

Open source text sounds cool combined with leaderboard that player can play in an infinite loop.

Player uploading their own text is really interesting, I did not think of that earlier, it got many potentials. 

After publish the second game, the first game is searchable, yet after one day the second game is still not searchable.
I dont quite understand the rule, should I upload another game ?
It''s confusing that my  friends' account upload a game and suddenly it is searchable.

Wow, it's so creative, I really enjoyed the game, this is one of that small game that you can play for a long time

It's well polished, enjoyable interactions

All my games are not searchable (not indexed?) from the main site, is it something wrong with my account?

Creative gameplay, very interesting interactions with the countdown 

PiPu Party is a chaotic party puzzle-platformer game with a shared 3-slot symbol backpack. Pick and put symbols to alter the level. Co-op or outsmart your friends.

Play Now! ->https://em7games.itch.io/pipuparty

A Puzzle Party for 2-8 Players.


hared Bag. Shared Chaos.

Co-op Puzzles (2 Players): Team up and combine your wits to solve challenging stages. Communication is key!

Work Together. Or Don't.

Competitive Chaos (2-8 Players): Race to the goal by any means necessary. Use the symbols to help yourself and sabotage your friends.

Play Now! ->https://em7games.itch.io/pipuparty

# Demo out now: build the level as you play PiPu Party 

Hi everyone! Today we’re releasing a playable demo of PiPu Party on itch.io.

https://em7games.itch.io/pipuparty

PiPu Party is a chaotic 1–8 player party puzzle‑platformer with a shared 3‑slot symbol backpack. Pick and put symbols to alter the level—flip, move, and rotate platforms. Co‑op or outsmart your friends.

Trailer:

Wishlist / Playtest on Steam:

https://store.steampowered.com/app/4078600/PiPu_Party/

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## What’s in this demo

- Core loop: pick and put symbols from a shared 3‑slot backpack to alter the level in real time.

- A short slice of early levels tuned for quick “aha” moments and party chaos.

- Local multiplayer support (controllers recommended). Solo also supported.

- A taste of co‑op and prank potential; great for 2–4 players on the couch.

Note: Online play is available via the Steam Playtest. If you want to play online with friends, hop over to the Steam page and request Playtest access.

## How to play quickly

- Plug in controllers (or use keyboard); check the Controls in Settings.

- Start a co‑op run first to learn the basics, then try a versus round.

- Pick symbols from the shared 3‑slot backpack and put them on blocks to flip/move/rotate platforms. Teamwork helps… unless you’re that friend.

## Send feedback (it helps a ton!)

- Feedback form : https://gcntdzqhna99.feishu.cn/share/base/form/shrcnuNH96LkWTOFaO9QenjaFac

- Tell us: What confused you? What made you laugh? Where did you get stuck? How was performance?

## Known notes

- This is an early demo slice. You may encounter minor bugs or rough edges.

- If you stream or record, feel free to share! Use Streamer Mode (if available in your build) to mute any risky tracks.

## What’s next

- We’ll iterate on tutorial clarity, readability (for symbols/blocks), and first‑session fun based on your feedback.

- A polished “show‑floor” demo is planned for festivals; we’ll keep you posted.

Thank you for trying the demo and helping us shape the game. If you enjoy it, please consider wishlisting on Steam and sharing with friends!

Wishlist / Playtest on Steam:

https://store.steampowered.com/app/4078600/PiPu_Party/

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