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eltiorra

14
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3
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A member registered Sep 15, 2017 · View creator page →

Creator of

Recent community posts

It's a fun game! But where is the blanket?? I only managed to collect first 2 debris.

Nice game! I did not see the headmaster at all :)

What a novel idea! Can this puzzle go on forever or what?? 

One feedback is please let us undo moves in case we forgot to unlock the slot before taking the patches.

Great game! I got the hang of the game after ~3 blankets, and was able to lock in to get all 10!! I do wish the blankets are in front of Roger when its not being hanged, sometimes I can't see the corner I'm supposed to grab.

Cool game! I think someone already mentioned the Ctrl+W cuz it happened to me too; ended up using Q instead. Secrets are cool as a concept but it ended up making me constantly press shift and walk through every wall. Thumbs up for audio (although I was afraid it would become a horror game when I entered the dark room).

I love love love this game! Everything, from visuals to audio to gameplay, fits perfectly.

Great job overall!

Great game! I love the vibe, the visuals, the music. The squimpluses (squimpli ??) are cute and they are fleshed out in terms of their behavior on the ecosystem.

Other than UI polishes, this game loses points for me just because I'm not someone who enjoys pure sandbox very much. I feel like I have no incentive in-game to try the different combinations of squimplus stats.

Great job all around!

Very cool game! 

My mind immediately goes to think of good composition for the team (i.e. spam scout vs 1 scout to 1 defender). Music is cool and gives off the right vibe for the game.

My only gripes with the current state of the game is that sometimes, due to the randomness of the movement, we get some downtime where basically nothing happens (our robots just hang around in a corner where the predators doesnt go to). Might be just my luck, though xD

Thank you for playing! 

Yeah I'm starting to think the player should be bound by the tiles as well so that alignment is easier

Ohh I'll check out the texture filter settings, thank you!

The tile system was my intention as a throwback to older farming games, but I wasn't sure if I also want the player to be bound by the tiles. Maybe that's why the alignment is weird and it's difficult to navigate. 

Quick Update: https://eltiorra.itch.io/island-escape/devlog/911283/quick-update

Being stuck between plants is a known issue that I still didn't manage to solve, sorry to hear that.

Did you get to interact with the 3D printer? You can make a pickaxe to destroy the stones.

Fair point on the audio xD

All good points, I'll keep them in mind!

Interact vs Use item is understandable, the game initially only has use item and interact was added today xD

The game also started with keyboard controls, and its actually still there! VJoystick was also added today because I didn't think ahead on the fact that people might want to try it on phone.

Thank you for playing 😊😊

Nice work, the game has very classic feel, simple arcade style and intuitive gameplay. 

One thing that bugs me, though, is how the range of the bullet works. It seems to increase and decrease randomly (and started off with very short range). Not sure if this is part of gameplay.

Otherwise GG, keep up the good work. 

NOTE: waiting for atk/speed upgrade in the game~