Like the idea here, I didn't play many Tetris games, but this take feels fresh and fun! I was thinking it would be cool to try to see making 2048 game with this, combining colored shapes into higher level turrets or something like that. Nice take!
David Svezhintsev
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love love love the art direction in this! I have lots of thoughts on gameplay / character controller, the direction of the introduction of the game, but I'm sure you guys have the same thoughts / complaints and vision to push this further. This gave me instantly Expedition 33 vibes in terms of the world design and how pretty it was, also that glass shader is doing so much work to create that painterly vibe outside!
That's some quality right there! You guys did a great job with this submission, feels like this could be a great mobile game... A game to slay Flappy Bird? Who knows. I wish though you could limit the radius at which you can create the rings (think of it as a bubble around the crocy) cause I couldn't beat first level no matter what constantly making rings quite a bit outside of the zone (hence why reminded me of Flappy Bird). Good stuff!
Thank you for the feedback! I agree with all points and all of them were actually in my plan, I just fell short cause of lack of knowledge of creating games. Re coded several parts 3 times using different implementations. Banged my head few times as well, haha. Will definitely be spending more time on character next time. I had it way better with CharacterController but had to redo everything for Rigidbody, and man it sucked after that. Lots to learn, thank you for sharing your critique :)
Thank you so much for the feedback! I definitely should. One of the mechanics I didn't get to fully implement was "damaged property", e.g. if you bump into stuff while sprinting or if you bump into walls with the boxes it will remove $ out of your paycheck. And $ would be used to get bigger trucks, and expanding your moving company empire >:D Definitely need to look into power ups mechanics, incentives etc!
As another idea I just had... Since the house is modular, I might need to explore "rogue-like" dungeon building... Add enemies. Restructure the game into a fantasy theme where a dark lord sends you to get his stuff over to a new place... Okay, this is epic!
Thank you again, feeling very inspired to start making on top of this one! :)