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EliteGorgonGames

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A member registered Aug 30, 2020 · View creator page →

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Thank you very much for this detailed feedback. 

First I want to share current state of the game and my opinions about this game.

I make this game to join steam typing fest. I know that there are not many games in that genre (since there are no big audience), so I thought it would be a good idea to make one and join the festival and gain some wishlist and visibility. But the results for the typing fest didnt match with my expectations. It makes me feel bad and I just coulndt make any progress for a little time about finishing the game. So having some good feedback makes me feel good. I will finish it very soon actually. The game is almost done.  I just need to make more levels and test out some new upgrades.

I don't think I'll be able to generate much revenue from this project, so my priority is completing it quickly. I also think the leaderboard will be the main competitive element of the game, so I'm envisioning the system as a single progression with endless levels. For that reason, I'm not really keen on adding meta progression right now, but if I get more feedback on it I'd of course consider adding it.

Now I'd like to respond to your feedback points:

I think the game starts out quite difficult (someone else also mentioned they struggled), so I might lower the difficulty of the first few levels.

The info about enemies is actually shown before the level where that enemy type first appears, and pressing any key dismisses it and the game continues immediately,  maybe I can make that clearer, or I could make it so only pressing Space skips it.

I'm generally happy with the visual theme, though I can't say it turned out exactly how I wanted. To prevent enemy names from getting mixed up, I used variables like speed and three separate paths, but if that issue keeps being annoyingly persistent I can build a more detailed system.

If I add difficulty scaling, the leaderboard system could become less useful, so I'm not really keen on that. Instead, there could be a level system that starts easier and gradually gets harder.

As I mentioned above, I'm not  interested in meta progression (for now).

New enemy types, attack types, and different abilities will be available in the full release.  Also There are some improvements I think will be really fun.

Thanks again for the detailed feedback. You can find the latest version of the game on Steam. The web version was giving errors when I updated it due to a problem I couldn't fully figure out, so the Steam version will always be the most up to date.

Thank you so much for your detailed feedback, it really means a lot to me.

I understand that constantly typing "attack" can be tiring, but as you progress through the levels, you unlock upgrades that include different attack types with different names. Later on, there are also upgrades that shorten the names of those attack types, as well as upgrades that reduce the delay time.

Regarding the difficulty level, here's my thinking: I've played other typing games where I struggled a lot, but when I looked at the comments, I noticed that people didn't find them as difficult. This made me realize that people who play these games are generally very fast typers. Since I was able to complete my own game, I figured others could too. That's why feedback at this stage is extremely valuable to me, and I'll definitely take your comments into consideration.

I'm currently quite busy with my playtest version and the demo I'm releasing very soon, but if I get the chance, I'd love to check out your game. Thanks again, and I hope everything goes well for you!

Best regards,

Berkay

Game Link

Hello guys. I just released my demo on itch and looking for some feedbacks.

It is a typing game and I really enjoy testing it.

Little brief about it;

In this game player first type the name of the attack then type the name of the enemy to attack and defeat them.

Enemies follow a path around the platform. If any enemy completes a full loop around the platform, the game is lost. The goal is to defeat the enemies before they complete their loop.

At the end of each level, the player chooses one of three upgrades to become more powerful. These options include adding new attack types. Each attack type has its own strengths allowing players to build the playstyle that suits them best.

I invite you to play the demo and discover the rest for yourself. Feedback is very important to me at this stage, and I hope you enjoy it.

Tower Defense meets Cursor Clicker gameplay.

In this game, you defend your castle both with its own abilities and by using your cursor.

Features

  • Quick runs of 15 minutes.
  • Boss fight after 15 minutes.
  • Puchase skills without any limits as long as you have coins.
  • 5 types of castles.
  • Each castle has its own purchasable skills and upgrades.
  • Permanent upgrade system to become stronger and beat enemies.
  • Endless mode for limitless fun.
  • Unique enemies and bosses for different stages.

https://elitegorgongames.itch.io/castle-and-cursor-demo

Cool game. Very simple but fun. With a little more features it would better I guess. Overall is fine and good luck.

I like it dude. Simple but idea is very good. Controls are enjoyable.

Nice. Lol. What is this sound :D

Simple yet fun :)

I really enjoyed it. Nice idea and visuals are very good

Much work done and artsyle is very good. Idea is unsual and may be with more upgrades it would be a long time play game. Good luck dude 

Seems like a nice one, good luck