same thing happened to me
Eli Arnold
Creator of
Recent community posts
I really liked the sounds! Controls/levels felt a little tedious just because I felt like the only thing I was doing was moving the blocks in tiny ways until my player could reach them.
If it worked like mario maker and showed you a trail of where you were the last time, then it would be a lot quicker and more fun for me because I would know exactly where to put the blocks, instead of making really tight jumps for myself. Nice game!
Very cool! I got stuck on level 5, and the level after gave so many items I got overwhelmed!
But, overall very cool and has really neat systems! I like the art and concept a lot!
With some playtesting and more time I think this could be a real casual gem! For now, it is a gem for people who love learning puzzles like this on their own with a difficult learning curve
This game is awesome! I loved the art and gameplay. Would have liked to have a keyboard button to flip pages on the book. Only complaint!
Reminded me of the other similar games where you sit at a table and it is a bit eerie (inscryption, buckshot roulette, etc.) Definitely in my top 3 favorite games from this jam.
You did amazing!
This was awesome! Definitely in my top 3 games I have played for this jam so far.
Things I liked
- Easy to understand crafting
- No bugs or issues playing
- Simple premise
- Nice sounds
- Satisfying to farm and get really strong!
Things to improve
- Add animations/more art
- Keep adding more content, what you have is fun!
Really cool game! Would recommend to polish the experience by
- Making it so I can hold down the color shooting button
- Only shoot with left click
- Shoot fast enough to be able to speed through the level instead of meticulously spraying the color before each jump, it is counter intuitive to the fun movement you implemented!
- Rework wall jumping to feel more intuitive
Overall, great job! This is super cool!
I had a lot of fun!
I think instead of having 100 different types of cards it should be 1 card for each image. Then your merges could be more intuitive. I found the merge mechanic to be extremely counter intuitive because there were so many similarly named objects!
Also, a quick intro to the controls would be nice, going in depth of how to discard, play, merge, etc. It took me 10 minutes to know exactly what each thing meant.
I also never understood upgrades or hand types, because there were so many unique objects.
Overall, a very fun and cute game, which I think if scope were reduced to less unique cards it could snowball more like you wanted it to - like Balatro!
Well done.
Fun!
I do think sound would add a lot. Even simple sounds using a tool like https://www.drpetter.se/project_sfxr.html would be something to consider!



