Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

elcron

50
Posts
3
Followers
3
Following
A member registered Sep 12, 2019 · View creator page →

Creator of

Recent community posts

Thanks for your feedback ! I agree about the mapping and plan on a version 2 with different timings and mappings as well features like hold notes.

Until then, I've just made a post jam patch so at least you can now play it without sudden stops and other stupid bugs :)

Hey thanks for your feedback and I'm sorry I got you dizzy. I'll def be fixing these bugs after the rating finished :)

I know everyone is saying that  this is hard however using QW for balance and OP for speed I didn't find it too hard. Once I was in a straight line it did not change direction until I pressed a Q or W button.  

Fun concept, well done on a great game

Unfortunately I found it difficult to control and kept running into the barriers and getting stuck. Looks like an interesting idea

Interesting idea, a tutorial level would help a lot

I really liked the art style and the game concept reminds of the old Track and Field game. I had a load of fun getting to the end and seeing that cool car !

I'm glad you liked it! Thanks for the feedback

Thanks for your great feedback and well done on the score. I think you're somewhere close re delta time, I tried various ways but never got it really working well. I am going to keep working on this project and plan to rewrite the way the bike moves. Even though I kinda like the hyper-speed, I want to be a controllable one :)

Thanks, your feedback has been really helpful. After some sleep, I feel that this game deserves more than 3 days and I will be working on it as my next project. More updates are likely :)

Thanks for the feedback. You definitely finished it too so congrats!

Thanks, I am happy you enjoyed it !

Your artwork is fantastic and I stopped playing for a bit to enjoy it all. Unfortunately without any guides for the rhythm I found that hard. Spamming quarter notes seemed to help ...  maybe ... sometimes?

Why oh why does my mind think right but my hand goes left :(  fun game and some cute art

cool and solid game, I enjoyed trying to solve all the puzzles.

I love the unicycle idea. A nice solid game with some cool art!

Cool leaderboard however I found it hard to collect all of the falling objects and felt I was losing more than winning. Maybe a more gradual uptick on the difficulty so that youget the hang of moving around and catching things before getting nailed by those fast moving objects.  :) 

Congrats on putting together such a solid game and cool artwork in 3 days! I had fun playing thanks

TIL about Loop Hero !  I really enjoyed playing your game, the art is really nice and the game is solid and polished. Congrats on making a great game.

Thanks for the great feedback. There are many bugs unfortunately :(

Thanks for the feedback!  Yeah 3 days was hard and this is our first attempt

I'm glad you enjoyed it. Thanks for the feedback!

I love the fusion of deck building with a simple rock paper scissor. I could have fun using my deck to super powering up one or more of the rock/paper/scissors while hoping the opponent cant counter me. Multipliers on a draw could be fun strategy as it might give you an extra advantage when you try to break the draw.

Thanks for your great feedback. I'm glad you had fun with it. The bug seems to be due to upgrading the opening hours. If you avoid this then you can play for a few more days. However I haven't gone past 8 myself so I don't know whats out there :)

I'll fix the bug when the ratings have finished.

(1 edit)

Absolutely nailed the Flash game feel. Overall it is a was a very cute and complete game. The tutorial text was cramped and hard to read but once i did it made all the difference. So many little touches of details made it nice to explore and not just click buttons.

I did like this at the end of the game and definitely have to add one into me next game.


I can see what you're going for but agree with the other's comments. My thought is maybe using the key binds 1,2 & 3 to select the current person in front. All the spinning around got me confused. 

I really like the concept of penguins vs the rest of the zoo ! Definitely think that its worth putting more time in to "finish off" if your so inclined it feels like there could be a fun game int there. Also my my daughter loved the giraffes. She did a zoology degree and apparently they really do fight by clubbing each other with their necks.

Nice concept, I just wasn't sure if I was winning or not. Didn't stop me from madly painting the screen though:)

I had fun playing this  and leading the slaves revolt !. The art style made me think of the games I use to play on grid paper with friends at school.  The tutorial was really helpful to get into the game quickly and the little animations on the units are a great touch.

Cool game!

I also love the idea of the  colour filters  to find objects, it adds a nice twist. The slide in animation of the objects is smooth as silk and just matches the whole vibe. I did spend way too much time trying to open cupboards ... though that's more on me :)

The story really gave me the feels. I was not really expecting something like that. Reminded me of https://haraiva.itch.io/under-a-star-called-sun

Nicely done!

Glad you had fun! and yes climbing the clawporate ladder can lead to many valuable lessons, but that one is definitely a bug. Sorry about that  and thanks for letting me know. I'll try to fix it after the rating closes.

Thanks for all the other great feedback. I love the idea of more decorations in the cattery.

Thanks for your great feedback. I agree with the not much to do during the day. I had some ideas about playing with the toys and interacting more with the cats but had to keep the scope simple so I didn't run out of time.

Glad you had a go and enjoyed it. I hadn't heard of Diner Dash before but after playing it I can see what you mean. My other idea for the trinity of eating,sleeping and pooping was going to be based around babies in an old fashioned hospital nursery. but I couldn't think of a good mechanic for that idea until I was halfway through kitty keeper. By then I was committed :)

Thanks for your kind words. I am so glad you enjoyed it !! :)

Thanks for letting me use your great art work! I used them in a game for a game jam

https://elcron.itch.io/kitty-keeper

This was a long game jam so I spent six weeks of weeknights working with it and many of the weekends had some time spent on it.  The sounds were done by my brother and he spent, about 10 - 12 hours for the sound side of things. All of the background music  tracks were created for this game.

Since there was 2 of us this was the first time I set up a GitHub repository and used it in anger.

All the graphics are not made by me with credits given within the game's description. Speaking of description ... as an exercise I created a  document with the mechanical  description of how to play the game (think board game how to play type instructions) Gave it to co-pilot and asked it to produce a description of the game for marketing purposes. What it produce made the game sound  like the game I wished it was. So I used it word for word however if I did this for a commercial  game, I would most definitely edit it. The puns along are too much hahaha.

hope you enjoy playing

My son and I played this quite a few times and had loads of fun stabbing each other in the back. We both really loved the theme and how the sound and game mechanics all tied in. The "overtime" mechanic when scores were tied worked well with the other office staff getting thinned out.

Unfortunately the movement was just too frustratingly  slow for me and  this really took me out of the game. I'm assuming it was done this way to make it harder for someone who is screen peaking to just run away whenever someone gets close.  Speaking of screen peaking, the "close eyes" mechanic was a nice too.

Also well done on a team of 5 putting together a coherent game with the graphics/sound and gameplay fitting together perfectly.  It feels like a solid vision was behind this game and it was communicated well.

I wasn't sure at first but once the chase starts and the music kicks in I was really drawn into it. Trying to avoid all the chasers while feeding as often as I could was loads of fun.

I reckon a time to live between feeds might be good too. This would force the player to keep feeding while avoiding the ever increasing cops chasing you.

Thanks for the feedback ,it will really help me when I do the next one. This is my first platformer game and I'm not a big player of the genre  so wasn't sure what was good and what was bad.

This made me laugh so hard. It was the last thing I was expecting to see.  Thanks man.

I thought making an editor would be easier than coming up with actual levels. hahaha

Thanks for the kind comments