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A jam submission

Devil's OfficeView game page

The lazy workers will be "fired"
Submitted by DarilJ, NeoCinnamon, Electromos26, Renee Pollet, Retro — 21 hours, 6 minutes before the deadline
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Devil's Office's itch.io page

Results

CriteriaRankScore*Raw Score
Art#13.2664.000
Audio#13.2664.000
Narrative/Mood#23.0623.750
Overall#62.6543.250
Game Design#62.6543.250
Polish#62.2452.750

Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+2)

My son and I played this quite a few times and had loads of fun stabbing each other in the back. We both really loved the theme and how the sound and game mechanics all tied in. The "overtime" mechanic when scores were tied worked well with the other office staff getting thinned out.

Unfortunately the movement was just too frustratingly  slow for me and  this really took me out of the game. I'm assuming it was done this way to make it harder for someone who is screen peaking to just run away whenever someone gets close.  Speaking of screen peaking, the "close eyes" mechanic was a nice too.

Also well done on a team of 5 putting together a coherent game with the graphics/sound and gameplay fitting together perfectly.  It feels like a solid vision was behind this game and it was communicated well.

Submitted(+1)

Sadly, I don’t have anyone to locally play this with, but I am unbeaten against myself :D

Fun concept! I wonder how many players actually aim finishing the tasks vs just being murderhobos. It does seem there is little consequence to killing the competition.

I think the biggest issues are with UI.

  • On starting the game, it waits for the players to hit ‘up’ to lock in their character, but this isn’t explained. I honestly thought the game had crashed on loading since the background audio also stops
  • I forgot what my tasks button was immediately on starting the first game. Since there is only one task at a time maybe always display it. If there are multiple then having a ‘Press TAB to display tasks’ label could help
  • The tasks have names, but it’s up the to player to run around and figure out where the actual locations are. I think this is part of the fun in running around and trying to not get stabbed though, but I feel I’m sometimes going in circles (maybe a minimap?). If the levels are static then I guess task locations are something you learn over time.

There were some other bugs I encountered such as a dead player came back (I assume this is intended) but then couldn’t murder anyone else. On a second run through the start timer never started so I was stuck in the loading screen.

Finally, the grid movement feels a bit janky, but I get that it really probably simplifies things. Working in more fluid 3D would be a great next step, but keeping the tank controls so that you don’t have players shimmying back to the walls from task to task!

On a plus side the art is pretty neat. I especially like the consistent orangey hues and little cinder particles. The audio is also great. Good voice acting and background office noise! I now need to rope in some friends to see how long we can stay friends after climbing the corporate ladder

Developer

Thank you buddy, in really we did not have enough time to finish the project, the version you played is not the final one. But I will use your feedbacks on the improvements we will do this week.