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Elaneus

35
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4
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A member registered Mar 16, 2022 · View creator page →

Creator of

Recent community posts

I finally found the person for the looping! :D Nice game, web build was a bit laggy with music at times, but I'm glad I could play it in browser :)

Nice and relaxing train track decoration. I really like the idea, too bad the web build is sometimes not playing notes (always fun to discover last minute that something isn't quite working in web that was working perfectly well on local build - been there too).

Kept me busy for a bit :D 

Oh boy, was I happy when I noticed that I could hit enter to build a new gear when I had a grid slot selected. Giving a short time to do upgrades between quotas would be nice. 

The motor was a bad investment, it was just too slow and I couldn't add a crank speed it up again, so I lost when I bought it.

I love the art style!

Had one bug: the when I connected the starting machine with the one on the right, it played the nice "you get money" sound, but the money didn't update.

Also, tried to connect input and output of the same machine and that didn't work, leading me to belief that the belts could only go straight (read other comments and got it working after that).

Ah, with an editor script, that's a cool solution :)  Thanks for sharing!

Fun idea, took me a while to understand it (just try and error was working fine too). 

Did you build something to do the mirroring of the level or is this handcrafted for each level? Could be quite cool to have a level editor for it and see what others build with the idea :D

Caught my eye on the Submission page and did amuse me! Nice idea and realization, plus I liked the philosophical touch.

Had bit hard time finding time to click the upgrade buttons with all the button smashing going on :D

Fun idea, really enjoyed the artwork and introduction!

Thanks! Yeah, we left out penalties for misses to make sure it's enjoyable on web (and of course because of time ;-) ). Doing a rhythm game for the first time during a game jam and we learned that audio latency is a complicated problem.  Who could have guessed! :D

Nice idea, didn't find out what a desert storm is yet, but got the upgrade anyways :D 

I ended up in situations that felt like they were an even match with no-one making progress, but then ended up loosing them (probably good it didn't go into infinite loop, still felt a bit unfair).

Nice execution on the loop and level design. I enjoyed playing!

Small quality of life improvements: I was wishing I could drag around things I already placed. Also, would be great if there was a stop/reset but leave my tiles as they are. Especially for later levels.

Ran out of money after round 26 - so close! Was a really fun play, I do like trains :)

What is the difference between upgrade and increase capacity? I didn't get why I would want to get rid of wagons. And at some point I had a lot of spare cash but nothing to use it for. Would be nice to be able to buy more than tracks.

And one small nitpick on UX: The cards for the upgrade kept moving down when I tried to drag them. I managed, but it felt like they were trying to dodge me :D


I liked the feel of the flying (although with keyboard it was not easy). Nicely done!

Thanks for the report! It seems to be a problem with Godot 4 and macOS. I can upload a mac build after the voting period.

From https://docs.godotengine.org/en/4.3/tutorials/export/exporting_for_web.html:
"Godot 4's HTML5 exports currently cannot run on macOS and iOS due to upstream bugs with SharedArrayBuffer and WebGL 2.0."

We ended up not using SharedArrayBuffer since performance difference didn't seem large and it would have required a new pop up on itch.io. But it seems the WebGL build is still broken for macOS

Thank you! :)

Great game! Went through multiple rounds, quite addicting! Managed 2:00 on my best run :D

Only slight complain is that I didn't quite understand how much health I had left while playing. Was often eaten alive while trying to fit my ship into a matching position

Enjoyed the relaxing atmosphere and was immediately going for a second playthrough after running out of wood on my first one. Second one went very smooth :) 

The drag & drop get's a bit tiresome after long playing, hotkey + click could be one option

Nice idea! Would love to be able to zoom out to get a better overview

Caught my eye for the art style and retro theme. I got some traffic going! 

As already mentioned a bit more visuals to show failing hardware (e.g. blinking) would be nice. Also had a bit of trouble to find where to stand to get that laptop out and fix stuff.

Liked the art style! Bit bigger foundation and weirder building shapes would add some more challenge/other options than just stacking buildings on top of each other

Loved the story and illustrations!

Loved the story and illustrations!

I had fun :D Would have loved to have some upgrades for the turrets

Was fun! A bit challenging alone, but found a second player and we cleaned a good deal of the ocean :D

Fun little factory game, managed to write a couple letters!

Feels a bit like getting over it :D 

Took me a long time to get over these two L shapes. Fell off a bit after that and didn't want to do it all again. Was fun to figure out the controls and improve my jump precision.

Yeah, the timing is not ideal. The game ends when the thief exits the map (I mean he needs to escape unseen!). I was planning to add some feature that you would need to linger for a while at a waypoint to collect them to balance out the time the thief took to escape and the time you need to get the waypoints better but didn't get to it.

Made me laugh!

This actually kept me the longest from the jam's games I played so far. I liked the strategy setting, although I didn't really notice that it was my own last cards & moves - guess that's hard to notice. But it worked out well for balancing as I felt like it got harder :D I played 3 rounds. 

Is it actually doing exactly the same moves and cards I played the last round? If so, what do you do if the next round continues longer than the previous one?

Wow nice! This feels like a really complete game with tutorial, music and everything. I liked the idea, though at first was a bit too hesitant with calling enemies and run out of fuel very early. But there is a learning curve to it which is great :)

Nice one! I would have loved to see the final mood & have a replay button. First time I was very unlucky with the cards, got swings all the time but only had cards that were red for those. Second game the little knight was way more happy :-)

I like that the game has multiple stages, but the grind was too much for me for the second part, nice that there is a video :D

Agree that score would really add to the experience!

I like the idea, also got until the soft lock on stage 2. Somehow the speed of the bullet feels too slow, but then pressing up makes it go way too fast. Also, would be nice if there were some consequences of hitting the player character.

This made me laugh! Nice idea and implementation!