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Elaneus

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A member registered Mar 16, 2022 · View creator page →

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The microwave sound was sure good! Also, why do microwaves always make that much noise? I have one that even beeps if you leave the door open!

Yeah, the advanced sprinkler lets you change it under other nearby tiles.

Ah and I noticed I misread, thought you disliked the trade-off :D

And yeah, currently only the forest requires the green underneath. The lake might make sense as well. Thanks for the discussion! :)

Glad I managed to lure you back :D

Nice, the dimensions now work for me :)

This was fun! I loved the no signal and the dynamic rocket graphics :D

Nice, found another card game :) I liked the mechanics. 

It would have been helpful if I could have seen the tutorial again during gameplay (forgot movement patterns during the first play).

Fun little game!

My reaction time was too slow to really avoid the cars though, would be cool to have some more warning. Also the up and down movement felt a bit too strong, but maybe just skill issues on my side ;)

Penguin Hero will submit rating. Penguin Hero will write a review. Penguin Hero enjoyed the setting, although this particular Penguin Hero had a bit of struggles with crashing into things - mostly skill issues ;) Nice game idea!

Yeah, the late game needs some improvement in late game balancing - and the well not being buyable in the shop is a bug (as well as the meteors).

Would it be better if you could only place stuff on green? That would limit building options at the beginning quite a bit. Maybe there could also be a late game card that just allows you to change the terrain under a building. 

Nice, thanks for playing!

Yeah, the well and meteors are bugs we caught only after the deadline. I think we'll publish a fix after the jam :)

Loved the pun :D Always having trouble calculating spinning numbers in my head, should probably play this more

Nice one, I liked the progression and boy was I happy when I got my squire, what a day! :D

I love the art style! And nice animation when finally putting the fuel in :)

Why did I choose the friendly bomb ~_~

This was fun :D

First one is a bit hard (ran out of time multiple times) and I was hoping pingu could jump on the head of the evil ninja, but probably missing a power up :D

I love penguins <3

Noot Noot! Small and cute, would have loved to see some more complex stuff to do, but still fun :)

Nice, we were brainstorming something like keep talking and nobody explodes as single player thing for the jam and I see something of that in this game - we ended up doing something completely different. 

The game was quite hard for me, but I'm terrible at remembering things, so took notes of the whole book on a piece of paper :D

For others trying to play: I zoomed in a couple times (ctrl + "+") and was able to get it working that way. 

@SignalZERO I think you can change your game aspect or select "launch into fullscreen"  under "Embed options".

I like the idea of the circular map! Too bad there wasn't enough time, would be curious to see the actual trade-off/mission. If heartbeat is the only currency, why would I run? Is the target I'm trying to catch also on the go? How would I know in which direction to go?

Ok, I managed to get to the vampire survivors like part (just walk towards the light), but why can I only move the mouse to point while standing still? 

Probably skill issues on my side, but would have loved to have like 3 lives so it's not always instant death and you have a bit more time to pick up the controls :) Or maybe monsters at first not shooting at you, only killing you if they manage to get you.

Reminds me of playing "Rush hour" as kid - it's a physical game where you need to get cars unstuck.

As always we really could have used a couple more hours (or days) to tweak the balancing and UX :D

Glad you had fun, thanks for playing!

Some call it bug, some call it feature :D 

Maybe we add a more polished version to keep one card for the next turn if you can't play it right now.

Yeah, we kind of ran out of time :D Could be that you need to win within x turns, also the meteors were not supposed to stop - but live happens in game jams :D

Thanks for playing!

Thanks for playing!

Interesting, I think we did not see that bug before. I assume you had more than 5 tents? We made it so that all resources including gold reset each turn.

I finally found the person for the looping! :D Nice game, web build was a bit laggy with music at times, but I'm glad I could play it in browser :)

Nice and relaxing train track decoration. I really like the idea, too bad the web build is sometimes not playing notes (always fun to discover last minute that something isn't quite working in web that was working perfectly well on local build - been there too).

Kept me busy for a bit :D 

Oh boy, was I happy when I noticed that I could hit enter to build a new gear when I had a grid slot selected. Giving a short time to do upgrades between quotas would be nice. 

The motor was a bad investment, it was just too slow and I couldn't add a crank speed it up again, so I lost when I bought it.

I love the art style!

Had one bug: the when I connected the starting machine with the one on the right, it played the nice "you get money" sound, but the money didn't update.

Also, tried to connect input and output of the same machine and that didn't work, leading me to belief that the belts could only go straight (read other comments and got it working after that).

Ah, with an editor script, that's a cool solution :)  Thanks for sharing!

Fun idea, took me a while to understand it (just try and error was working fine too). 

Did you build something to do the mirroring of the level or is this handcrafted for each level? Could be quite cool to have a level editor for it and see what others build with the idea :D

Caught my eye on the Submission page and did amuse me! Nice idea and realization, plus I liked the philosophical touch.

Had bit hard time finding time to click the upgrade buttons with all the button smashing going on :D

Fun idea, really enjoyed the artwork and introduction!

Thanks! Yeah, we left out penalties for misses to make sure it's enjoyable on web (and of course because of time ;-) ). Doing a rhythm game for the first time during a game jam and we learned that audio latency is a complicated problem.  Who could have guessed! :D

Nice idea, didn't find out what a desert storm is yet, but got the upgrade anyways :D 

I ended up in situations that felt like they were an even match with no-one making progress, but then ended up loosing them (probably good it didn't go into infinite loop, still felt a bit unfair).

Nice execution on the loop and level design. I enjoyed playing!

Small quality of life improvements: I was wishing I could drag around things I already placed. Also, would be great if there was a stop/reset but leave my tiles as they are. Especially for later levels.

Ran out of money after round 26 - so close! Was a really fun play, I do like trains :)

What is the difference between upgrade and increase capacity? I didn't get why I would want to get rid of wagons. And at some point I had a lot of spare cash but nothing to use it for. Would be nice to be able to buy more than tracks.

And one small nitpick on UX: The cards for the upgrade kept moving down when I tried to drag them. I managed, but it felt like they were trying to dodge me :D


I liked the feel of the flying (although with keyboard it was not easy). Nicely done!

Thanks for the report! It seems to be a problem with Godot 4 and macOS. I can upload a mac build after the voting period.

From https://docs.godotengine.org/en/4.3/tutorials/export/exporting_for_web.html:
"Godot 4's HTML5 exports currently cannot run on macOS and iOS due to upstream bugs with SharedArrayBuffer and WebGL 2.0."

We ended up not using SharedArrayBuffer since performance difference didn't seem large and it would have required a new pop up on itch.io. But it seems the WebGL build is still broken for macOS

Thank you! :)

Great game! Went through multiple rounds, quite addicting! Managed 2:00 on my best run :D

Only slight complain is that I didn't quite understand how much health I had left while playing. Was often eaten alive while trying to fit my ship into a matching position