The microwave sound was sure good! Also, why do microwaves always make that much noise? I have one that even beeps if you leave the door open!
Elaneus
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Yeah, the late game needs some improvement in late game balancing - and the well not being buyable in the shop is a bug (as well as the meteors).
Would it be better if you could only place stuff on green? That would limit building options at the beginning quite a bit. Maybe there could also be a late game card that just allows you to change the terrain under a building.
Nice, we were brainstorming something like keep talking and nobody explodes as single player thing for the jam and I see something of that in this game - we ended up doing something completely different.
The game was quite hard for me, but I'm terrible at remembering things, so took notes of the whole book on a piece of paper :D
For others trying to play: I zoomed in a couple times (ctrl + "+") and was able to get it working that way.
@SignalZERO I think you can change your game aspect or select "launch into fullscreen" under "Embed options".
Ok, I managed to get to the vampire survivors like part (just walk towards the light), but why can I only move the mouse to point while standing still?
Probably skill issues on my side, but would have loved to have like 3 lives so it's not always instant death and you have a bit more time to pick up the controls :) Or maybe monsters at first not shooting at you, only killing you if they manage to get you.
Kept me busy for a bit :D
Oh boy, was I happy when I noticed that I could hit enter to build a new gear when I had a grid slot selected. Giving a short time to do upgrades between quotas would be nice.
The motor was a bad investment, it was just too slow and I couldn't add a crank speed it up again, so I lost when I bought it.
I love the art style!
Had one bug: the when I connected the starting machine with the one on the right, it played the nice "you get money" sound, but the money didn't update.
Also, tried to connect input and output of the same machine and that didn't work, leading me to belief that the belts could only go straight (read other comments and got it working after that).
Ran out of money after round 26 - so close! Was a really fun play, I do like trains :)
What is the difference between upgrade and increase capacity? I didn't get why I would want to get rid of wagons. And at some point I had a lot of spare cash but nothing to use it for. Would be nice to be able to buy more than tracks.
And one small nitpick on UX: The cards for the upgrade kept moving down when I tried to drag them. I managed, but it felt like they were trying to dodge me :D

Thanks for the report! It seems to be a problem with Godot 4 and macOS. I can upload a mac build after the voting period.
From https://docs.godotengine.org/en/4.3/tutorials/export/exporting_for_web.html:
"Godot 4's HTML5 exports currently cannot run on macOS and iOS due to upstream bugs with SharedArrayBuffer and WebGL 2.0."
We ended up not using SharedArrayBuffer since performance difference didn't seem large and it would have required a new pop up on itch.io. But it seems the WebGL build is still broken for macOS



