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EffYouCeeKay

35
Posts
3
Topics
A member registered Apr 07, 2020

Recent community posts

Hey Kaidorak, thanks for the response!

We currently have a couple of writers which is enough for now, but I'll let you know if anything changes

P.S. Looks like your Discord account isn't accepting friend requests for some reason

Hey Fundur,

Thanks for the response! We now have a couple of writers which is enough for now. I'll keep you added and let you know if anything changes(:

Of course!

Hey L0rminatti,

Your portfolio looks great, looks like you've done some really cool stuff!

We're currently looking for a 2D artist to join our team to specialise in Character art and I think you could be a good fit!

Feel free to check out my post:
https://itch.io/t/5187604/artist-looking-for-a-dedicated-character-artist-for-2d...

(1 edit)

Hello!

A few weeks ago, I posted here looking for collaborators to create a small, satirical game, and now we have a small team formed and have begun work on a Stage 1 version of the game.

We're currently looking for a dedicated and talented 2D character artist to help define the visual identity of our characters.



About the Game

"Loop.exe is a satirical, tile-based strategy game where a humanoid robot AI battles through a corrupted corporate skyscraper filled with office-themed monster archetypes. You’ll place tiles around a loop, fight enemies that spawn from those tiles, and rescue resistance members as you climb floor by floor to dismantle the dystopian bureaucracy."

  • The game is 2D and stylized.
  • Most characters are humanoid.
  • The protagonist is a robot.
  • The majority of the enemies are to be human and subtly (or not-so-subtly) resemble classic monster archetypes that suit their corporate office role (hopefully in a satirical manor!)
    (e.g., overworked employees as zombies, HR managers as vampires, etc.)

We’re still figuring out the full cast and welcome creative input, so if you enjoy concepting quirky or thematic designs, you’ll be a great fit.


What We’re Looking For

We're after an artist who can deliver expressive, thematic human characters with subtle monster-like features inspired by their corporate roles.
We’re not going for an "anime" look - we appreciate the quality of that style, but it's not a fit for this project.
The exact art style is not yet absolutely set, so we're open to seeing most styles.

You will be creating (for each character):

  • Dialog Sprite: Upper-body, detailed illustration for story moments

  • Battle Sprite: Full-body, slightly simplified version for combat

  • Miniature Sprite: Tiny, minimal icon for map representation

Animations are not required at this stage.



 Expectations

We’re looking for someone who can:

  • Start immediately. (I'll respond to all messages ASAP, and always within 24 hours)

  • Create one or two example characters early on (even rough concepts) so we can be sure we’re aligned

  • Collaborate on character designs with a fun, flexible team

Once you're on board and I'm confident that you'll make reliable and valuable contributions, the time pressure eases up: we’re all working at a comfortable pace, with the focus on finishing a small, polished game.


Additionally (but non-essentially), we also have an immediate need for:

  • Character design/concepts

  • Tile artwork (2D)

If these interest you as well, you're welcome to contribute to those



Final Notes


If you're interested, please send me a message on Discord! (No need to leave your discord in the comments - just go ahead and add me!)

Discord: EffYouCeeKay

Looking forward to seeing what you can bring to Loop.exe!

Excellent, yes I am still currently interested in finding talented writers! Shall talk to you on discord

UPDATE:

Thank you everyone so much for showing interesting in the project.

We have now assembled a small team and have filled all essential roles.

When more opportunities arise, I shall post again.

Fantastic, talk to you soon!

Hey, yeah go for it - send a request through Discord

Great, thanks Sean!
I'll chat to you in Discord

(1 edit)

Hey all,

I'm a solo software developer who recently formed a small team after posting here a few weeks ago. We got some great responses from talented artists and musicians, a few of whom are already making awesome contributions to the project.

We’ve now locked in a project idea and Stage 1 of development is underway. However, one key team member, our writer, has unfortunately gone MIA, and the rest of the team is currently waiting on a solid narrative foundation to keep moving forward.

So, we’re looking for a writer to help shape the soul of the game.

Game Summary

"Loop.exe is a satirical, tile-based strategy game where a humanoid robot AI battles through a corrupted corporate skyscraper filled with office-themed monster archetypes. You’ll place tiles around a loop, fight enemies that spawn from those tiles, and rescue resistance members as you climb floor by floor to dismantle the dystopian bureaucracy."

Project Details

  • Engine: Unity

  • Scope: Small, achievable

  • Style/Genre: TBD — story-dependent

  • Timezone: I'm in Australia. Similar time zones are helpful, but not essential as there's usually enough overlap to collaborate smoothly.

Who We’re Looking For

A writer who:

  • Is fluent in English and has a strong grasp of tone, structure, and character.

  • Can write sharp, satirical, and imaginative prose that fits the game's tone.

  • Communicates clearly and is generally responsive (within ~24 hours). The project is casual, but people are relying on each other, and disappearing slows everyone down.

Responsibilities

We already have some game mechanics and visuals in place, but the narrative layer is what will bring it all together. Your initial priority would be to:

  • Write a story setup / backstory as soon as possible, so the team can continue building with proper direction.

After that, you’d be free to contribute at your own pace across areas like:

  • Intro story (e.g. for a short animated intro or in-game cutscene)

  • Player self-commentary

  • Short pre-fight dialog interactions with each unique enemy

  • Dialog with rescued resistance members

  • Flavor text for tiles, items, and lore entries ("knowledge items")

Additionally, although you would be filling the role of writer, you're also welcome (and encouraged) to contribute ideas to all other aspects of the game, as are we all!


And lastly, some Terms from the original post, as they still apply:

Structure and Terms

  • Casual, unpaid collaboration. There's no deadline, but we do want to be making progress continually
  • If the game earns money, profits will be split based on contribution. I’ll manage this and retain full control to keep things fair and conflict-free
  • I’ll be acting as the project lead/director: I want to maintain final say on decisions and direction to keep things organized and avoid common pitfalls with unpaid teams
  • Since clear communication is important (and I only speak English), excellent English is required, both written and spoken


If this sounds like your kind of project and you'd like to hear more, message me on Discord: EffYouCeeKay

If replying via the post, please include your Discord so I can reach out. Thanks!

Sweet, added you on Discord!

That sounds interesting - feel free to add me on Discord

Awesome! That sounds great

Feel free to add me on Discord and I can share further project details with you

UPDATE:

We're in the early stages of consolidating the core idea and art-style. We currently don't have a WRITER, so if the following idea overview is of interest to you, feel free to contact me on Discord:

"Loop.exe is a satirical, tile-based strategy game where a humanoid robot AI battles through a corrupted corporate skyscraper filled with office-themed monster archetypes. You’ll place tiles around a loop, fight enemies that spawn from those tiles, and rescue resistance members as you climb floor by floor to dismantle the dystopian bureaucracy."

 

Neat!

Feel free to add me on Discord and we can chat(:

Hey Pandajay,
You've got some cool and unique artwork there - very cool!

Feel free to add me on Discord for a chat

Hey PiBom,

Your music sounds really sick - awesome stuff

I've sent you a request on discord so we can chat further

That sounds wonderful! I'd love you hear more from you and what kind of music you like to compose
Feel free to add me on Discord to chat further

Hey a.chiwo, your work looks fantastic!
Feel free to add me on Discord and we can talk more there

Hey Swain, I've just listened to your stuff on Youtube - Nice!

I've received your Discord invite so we can talk further there

Nice!
The game itself is completely up for discussion at this point, so if you have any ideas, feel free to add me on Discord and we can chat there

Wonderful! I've contacted you via Discord

(2 edits)

Hey all,

I'm a solo software developer hoping to find a few like-minded people to create a small game together: something fun, polished, and achievable.

If you're an artist, sound designer, or world builder with a small game idea you'd love to bring to life, I’d be keen to hear it. I’ve got plenty of ideas myself, but they’re all a bit too ambitious for a first project. For this one, I’m open to exploring any idea that feels achievable and exciting for everyone involved.

The Project

  • Engine: Unity

  • Scope: Very small; something achievable

  • Style/Genre: Flexible; we’ll decide as a group

  • Time Zone: I’m in Australia. A similar time zone is helpful but not required since there’s usually some awake-time overlap

Who I’m Looking For

The idea is to keep the team small and easy to manage. A few friendly, honest people who work well together is what I'm after.

  • Artist (Critical Role): You’ll shape the look and feel of the game, and your involvement will be central to getting the project off the ground

Other roles that could help, depending on the game:

  • Sound Designer / Composer: For all things auditory: SFX, music.

  • Writer: For creating an interesting story, characters and character dialogs.

  • Content Creator / World Builder: To help shape and create content for the world. Useful but not essential in the early stages.

Other potentially useful skills:
> UI/UX
> Animation
> Documentation

While the artist is the main thing I'm looking for, feel free to reach out if you think you could bring something valuable to the project. If your skills are able to satisfy multiple roles, that's even better.

Structure and Terms

  • Casual, unpaid collaboration. There's no deadline, but we do want to be making progress continually

  • If the game earns money, profits will be split based on contribution. I’ll manage this and retain full control to keep things fair and conflict-free

  • I’ll be acting as the project lead/director: I want to maintain final say on decisions and direction to keep things organized and avoid common pitfalls with unpaid teams

  • Since clear communication is important (and I only speak English), excellent English is required, both written and spoken

If this sounds like something you’d enjoy, reply here or message me on Discord: EffYouCeeKay

Let’s create something! :D

Very hot! Tyvm:D

Thank you, these look absolutely amazing. Including the named GIFs, and animation dimensions in the download is INCREDIBLY helpful. Thank you very much(:

Thank you, these look absolutely amazing

Oh my god thank you so much!!!

I have been looking for crafting materials for so long... I've had enough of my logs looking like Jalapenos.

<3 

Awesome, thank you!

Thank you, these look amazing

So cute, thank you!

Absolutely stunning