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Eduardo Rizzo

14
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3
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2
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A member registered Jun 30, 2017 · View creator page →

Creator of

Recent community posts

What an amazing execution of this concept. So well executed. So well explored. Congratulations!

Thanks for your feedback! I'll love to check your stream.

We started the ideas as puzzle. But it turns out it's very hard to create interesting and understandable puzzles around this mechanic. So we adapt the idea mid development. It's simple, deep and intuitive enough to be usable as a "sidekick" mechaninc. Unfortunately, we didn't have much time to incentivize its use. But we're coming up with more ideas while watching playtest and feedback like yours! Thanks a lot for your help.
 

Nice game! Lovely art, polished visual and audio feedback, nice tutorial. A great jam entry. The work was focused on the right things!
I miss not being able to walk behind enemies. Also, it would be fun if the character had more inertia, like a vehicle.
Great game! Congratulations!

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We ve been thinking about that. At least we want to add some particles and sfx when the bullets are teleported. Thanks for your feedback

Nice mood! Consistent art! Moody soundscape! Great work!

Cool Art style. The gameplay is simple to understand. I miss for audio/visual feedback when touching the plates. Also, more juice would be welcome. Nice work!

So nice and polished. REally enjoyed. Got stuck in the "Slow Down" puzzle. Nice work!

I loved the soundscape and visual design. Also, is simple to understand. I wish it was faster to upgrade and see the results. Anyway, keep with the good work!

Great game! I was always divided between creating a killing machine or a beautiful song hahaha

Thanks! It turned out that making puzzles with this mechanic is not easy heheh The idea is not that versatile. So we changed the game in mid development hahaha

Nice concept and so polished! It remembers me a little of "Company of myself". Congratulations for your work 

Hahaha they should add a multiplacator in the jame: the more loops you have the better hahaha

I read the instrucions, but I tought the machanincs were a bit confusing. It was hard to estimate the weight and I didn't know if was making any progress

Nice work!

I liked the idea. Unfortunately, I beated it on my second try, without having much idea on what I did.

Maybe you could start with simpler level layout so that players could have a chance of understanding the game rules better. Only one source of the monsters instead of multiple sources, for example. After completing it, the player would have a better grasp of the game and would be able to make more deliberated choices.

Congratulations for your game