What an amazing execution of this concept. So well executed. So well explored. Congratulations!
Eduardo Rizzo
Creator of
Recent community posts
Thanks for your feedback! I'll love to check your stream.
We started the ideas as puzzle. But it turns out it's very hard to create interesting and understandable puzzles around this mechanic. So we adapt the idea mid development. It's simple, deep and intuitive enough to be usable as a "sidekick" mechaninc. Unfortunately, we didn't have much time to incentivize its use. But we're coming up with more ideas while watching playtest and feedback like yours! Thanks a lot for your help.
Nice work!
I liked the idea. Unfortunately, I beated it on my second try, without having much idea on what I did.
Maybe you could start with simpler level layout so that players could have a chance of understanding the game rules better. Only one source of the monsters instead of multiple sources, for example. After completing it, the player would have a better grasp of the game and would be able to make more deliberated choices.
Congratulations for your game




