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EdenHamilton

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A member registered Sep 27, 2019 · View creator page →

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Dusk


Play as Flint Westwood a survivor in this apocalyptic world where cyborgs and cybernetically modified cowboys have ruled the planet for the past 35 years. Fight your part for humanity with nothing but your bare hands and your trusty whip...

This was made for a recent game jam, it's quite short at the moment, but we will get round to making more levels soon!

nah I'm a Ridley main

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I do hate those filthy hero mains though

 

This is insanely good for the time we had, the game feels very well polished and the art-style was really nice. Very addictive and fun to play, amazing job!

I liked the simplistic visuals and sound fx, but it was way to easy, a nice game none the less :)

Really cool idea, loved the art-style as well, I feel like it's too hard at times because of the randomly generated gaps though, I had fun anyway, nice job!

I've never seen a game where you play as the man on a fire exit sign before, but it was fun, the gameplay was really smooth, good job!

Really love the simplistic art style, I thought the overheating function so you can't spam was really clever as well, good job!

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This is really good, very polished and simplistic. The minimalist art style is great and I could picture this on the appstore/playstore. One small thing I would change is to make it go straight up rather than to either side,  as square is too un-predictable at the moment.

fun to play honestly, although the visuals could have been a bit better, you should have gone with the same epic visuals in your coverart ;)

Great atmosphere, I could picture this game having a cool lore/story!

This is really great reminds me of geometry dash but with a unique twist. Really fun and addictive!

Really love the idea, had a lot of fun with this, good job!

Thanks a lot for the feedback! The spikes are difficult to see because of how fast the levels are going, if I had the chance I would have made some more levels in the beginning which are a bit slower so you could build up to the faster spikes later on. And with the ceiling thing on the third level I decided to leave it in because it could be used as a short cut for those who know it's there, like b-hopping in valve games which is actually a glitch in their engine, but they keep it in their games anyway because it's a fun way to get around for those who know how to do it.

this is epic