Oh wow, i loved the game from the first glimpse i knew its goin to be great, Nice work!
edamghy
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Thank you for the comment,
For the visuals, big shoutout to the artists for the awesome pixel art. Check out their work:
Incolgames: https://incolgames.itch.io/dungeon-platformer-tile-set-pixel-art
Trevor Pupkin: https://trevor-pupkin.itch.io/minimal-dungeon
Thank you for the feedback, mate!
The camera thing is an issue i know, im working on it as we speak.
For the sprites, big shoutout to the artists for the awesome pixel art. Great job. Check out their work:
Incolgames: https://incolgames.itch.io/dungeon-platformer-tile-set-pixel-art
Trevor Pupkin: https://trevor-pupkin.itch.io/minimal-dungeon
Thanks for the honest take—I appreciate it. You’re totally right about the camera pan and the cutscene; that’s on me. This is my first real game (outside a couple of Brackeys tutorials, haha), and I did aim for a bit of a rage-game vibe—the camera hides what’s below to keep things tense. But I get how that turns jumps into blind gambles and makes the dead ends feel unfair.
I also kept the level count and platform variety pretty limited on purpose—I’m solo on this and wanted to keep the scope manageable so I could actually ship the jam build.
I’m updating it to be more robust: skippable (or one-time) intro pan, faster camera, movement locked during the cutscene, plus cleaner layouts with fewer no-return traps and better hints about what’s below. Thanks again for playing and for the detailed feedback—it really helps me tighten things up.
Thanks for playing—and cool to see we used the same dungeon art! 😊 Totally get the timing struggle.
Pro tip: there’s a cheeky shortcut near the start you can exploit—try sprint-jumping along the side path to skip a chunk, haha. And you’re right about the intro pan: I’ll make it skippable after the first try and lock movement during it so the camera doesn’t drift. Really appreciate the feedback!
Thanks, mate! Big shoutout to the artists—their pixel art is awesome. They did a great job. Check out their work:
Incolgames: https://incolgames.itch.io/dungeon-platformer-tile-set-pixel-art
Trevor Pupkin: https://trevor-pupkin.itch.io/minimal-dungeon
Thanks for the feedback, Sorry it felt punishing—I hear you. The camera pan on every restart + unskippable cutscene is on me. I’ve been wrestling with a bug where the cutscene keeps running; I’m going to add a skip, speed up/trim the pan, and lock movement during the cutscene so the camera doesn’t drift off. I originally placed the camera to make things a bit tougher, but I’ll try different angles to keep replays snappy. Really appreciate you playing and the honest notes!
