Wow, I'm kind of proud I got through that double-door puzzle lol. Unique concept! My left ear is grooving in a way my right ear won't ever understand
eanderson
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Pretty fun - moving joysticks in the cockpit is a detail I really enjoy. Nice sound selection. I notice that, like my car, the mech often tends to wander slightly toward the right... I wasn't sure what the blue things were, so I shot them, and then it seemed like that was an objective. Not sure if I got them all... but I did acquire 3 types of guns and take out two or three tanks, and climb all the way on top of a building to run over a sniper with my feet. So I am sure the enemy offensive, if not also their spirits, should be blunted, for now...
The OST is cool - it was like argent guitars intermixed with... jungle? (I don't know genre names that well) I went and checked out another project with audio by Luca afterwards and was impressed by that one, too ('The Swarm', really nice synth tracks!) The movements on mouse took a little getting used to for me until I realized the scale, being that the player character is like 60 meters tall. Then the projectiles made more sense, too. Ended up able to clear the game with the gun stun --> sword followup. I noticed the aiming behavior got disrupted by directional input in an unexpected way (not sure if it was intentional), but I really appreciated the fact that you have a genuine boss fight at the end.
The little people, I fell onto them a couple of times... I defeated Gelanor, but at what cost?
Wow!
I think I can explain why this game has only one rating so far: those who've downloaded it forgot they were playing a jam game, haven't stopped playing it, and haven't come back yet to rate. Every artistic (and design) decision communicates the atmosphere extremely well. The concept and the world are compelling,, design and well-developed game loop are a lot of fun... the sound implementation and unique movement style make the mech a tangible, lumbering tank, and combined with all of the modelling, the cockpit design, the environmental work, the upgrade UI... all of it works together beautifully! I am enjoying this enough to keep playing just for fun. Super well-done and congratulations!
Cool sound selection, the hunky mechanicalism was well-captured (I did end up turning the music down a bit to hear more of them, and there were some details that actually only became apparent afterward) - although it's true there was a bit of lag when the two weapon SFX first fired, but that worked itself out right afterward. Nice job on the models for the player mech and the enemies - I'm also a fan of the 3D-but-through-pixels artstyle (whatever people normally call that...). Controls felt well-tuned; I only played on Normal difficulty but I felt that was fair - and no bugs on my playthroughs. Nice work, and congratulations!




