Cool sound selection, the hunky mechanicalism was well-captured (I did end up turning the music down a bit to hear more of them, and there were some details that actually only became apparent afterward) - although it's true there was a bit of lag when the two weapon SFX first fired, but that worked itself out right afterward. Nice job on the models for the player mech and the enemies - I'm also a fan of the 3D-but-through-pixels artstyle (whatever people normally call that...). Controls felt well-tuned; I only played on Normal difficulty but I felt that was fair - and no bugs on my playthroughs. Nice work, and congratulations!