I love how the animal walking play out music! Haven't gotten an opportunity to play it multiplayer with anyone yet unfortunately..
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Really cute story! One of the jokes got a nice laugh out of me! There were a couple places where I needed to die in order to know how to progress.. which was frustrating, would've made a big difference if the flags were checkpoints in those instances.. but you managed a lot in the time you had, nice work!
total time: 9:37
game overs: 38
Glad you were able to beat it! o.o; I wasn't able to recreate the crash, not sure what happened there.. This was my first real Godot project, still figuring out the engine! x.X!
I did realize the need for the drag text on the previous level and made an updated build before the submissions closed.. Thanks for the feedback!
Aye, mostly done in a day! I was coding in BlitzMax which is a pretty dead language.. I'm still very new to Godot, I think it's mainly a 2D engine, and haven't programmed any games in 3D yet, so 2D assets would be easier on me too..
How do you want to communicate? I use the same username for steam, discord, yahoo mail, gmail, etc.. I don't think there's a way send messages on Itch.io ..
I'm not really set on what game to make.. was brainstorming a bit but haven't really fleshed anything out..
I would be willing to team up.. not exactly a fast coder though.. It's been years since I've done one of those, currently learning Godot and would like to code this project in that..
This is one a did where the theme was an asteroids-clone game..
This was a halloween theme..
The first one I did was Adventure Time themed..(yeah, copyrighted stuff.. but Pendleton Ward was involved in organizing the jam and this stuff was used with permission) I way rushed it because a collab fell through, has some annoying issues that would've been easy to fix with a bit more time.. x.X;
(most of these were done in a day, I tend to procrastinate, working with someone might change that though) *edits* No worries if you decide you're not interested in working with me.. No pressure.