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DuteNait

43
Posts
2
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A member registered Apr 28, 2023 · View creator page →

Creator of

Recent community posts

Ahh ok, I try to see why the combos didn't work and make better feedback what has to be gathered.

I got addicted, I want more. Maybe a counter how difficult and often I've beaten the game would be nice and the heat wave is a bit OP (but don't change that ;) I figured out the meta. It was a interesting sound when lots of snowflakes were hit by the heat wave.

How did you make that in 36 hours. level editor and debug menue, crazy god. Not sure if the theme fit for me but very well done.

The second part of the music was very nice. I could break the game with pressing random buttons too fast.

Looks very promising but there were no consequences or anything happening. Go go go lang.

It looks very cool but I can't figure out how I controll or build anything.

A dog walk as usual in the cold days of the year ;) Maybe the dog should follow me over the bridge and avoid the water.

Very cool Idea, at last a game where I save the snowman. The sound effects were to harsh. In some places it was in a bit cold hearted :)

I can't press the buttons, and I always bug around on the chair.

Very nice puzzle Idea. i think i found a bug, i could place torches on the travelers but they wouldn't get warm by that and I could place torches after the game finished, I also would like to be able to replay a constellation instead of rerolling. I really liked that the travelers started to smile when heated :)

Cute original story, I thought it might be a bit drawn out, maybe speach bubbles would be more natural.

Very nice defence game. I think the stick make not enough heat, but that could also be a skill issue. The only bad thing is we kill snowman.

Thank you very much for the kind words. I thought we fixed that problem with the collision, we'll look into it.

I didn't understand what I'm supposed to do, when i was walking to th right i was falling off screen (played browser and downloaded it), am I just meant to walk between the fire logs? I like the visuals, very cute.

What would you improve if you have something in mind? Thank you for playing and commenting.

Thank you! Happy you liked it and thanks for commenting.

Thank you very much, happy you liked it.

Thanks for the compliments and for playing and commenting.

Oh interesting we did not encounter that bug. Thank you for playing and commenting.

Yes that would be a good idea to also heat the cup when it is in the hand and over the fire. Thank you for playing and commenting.

Yeah the sugar and marshmallow are both too similar. I thought I fixed the music loop. Thank you for playing and commenting.

Very cozy little game, some coins are always left behind, great animation, fitting music and visuals. well done.

There is no end or gameover screen for me. But like your other game very visualy pleasing, would be nice to have more variety, but for two games that's amazing.

Very well done, besides some sound effects (walking for example) everything was so smooth and visualy pleasing (besides the snow it was making me dizzy XD), very well done.

I just rushed and was not much gathering to get the most point. I think the highscore should be something else, like level reached or orbs gathered. I liked the feel of slowly gathering orbs but I never got past the blizzard, maybe is should start decrease the level first before game over. very visualy pleasing game game, well done.

Very simple game loop, I like the idea of keeping the fire alive. I didn't get far so I saw only sticks, but maybe a few other events and items to throw in the fire? Maybe a simple sprite as the main character instead of a circle. But it was a good idea, well done.

Very unnerving, I was sometimes flying around the map when carrying logs and i didn't figure out at first how to throw away the axe and i couldn't read the paper on the wall. But I liked the pixelated style.

Very nice riddle game, took me a while to understand how to melt stuff, maybe a short cotroll instruction would help. very well done.

The controlls should be unified, I have to start the game with the mouse, change to spacebar, change to AD etc. the visuals should communicate if I'm succeeding (fire is already on, wind is blowing all the time etc.) But I like the idea of creating a fire with these  mini games, well done.

Ashley WAIT!!!!!!!!!!!!!!!!

The jumping feels off and stressfull, I'm getting sometimes stuck in collisions, but it is a nice idea to warm a cave, well done.

It needs UI for me to understand what i gather and craft, and the jumping is really off. But it's a nice Idea and I liked the drawing. Yo! Yo! Yo!

I like the idea and the style. Is there lore why the lowerbody was missing, also I'd like to play with WASD that wasn't clear to me in the beginning. But a nice short Idea, well done.

Thank you very much!

Thank you, I look into what happend to the Cameralimit. To the objective, all cards need to be black in as few as possible moves. All cards black end the game with a win screen where you can review, retry or start a new game. I try to add a saved highscore and a sceneraio with predetermind game options, hopefully that makes it more clear.

Thank you, I give it a try and work more on it.

Thank you, I thought out of order not as in not working but unordered, so someone scrambles something up and you have to unscramble it. Thought a little about Rubik's cubes.

Hi Gina, thanks for playing. I hope I understood correct, but the dog has a speed boost. By pressing space or shift. Or do you mean a even faster short turbo?

Cool Concept, nice way of catching. ( the web version throws me out when right clicking, might just be on my end)

I thought it was a sword at first. But it's a fun little game.