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dunamisStudios

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A member registered Jul 19, 2017 · View creator page →

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As a ninja main, these changes irk me quite a bit. Quick Slash being a powerful option that is on deck from level 1 is very interesting to the meta game surrounding him.
Do I think he needed nerfs: absolutely, but this absolutely guts a huge interesting part of his gameplan. Making it worse without removing it completely would have been a better strategy in my eyes.
Dash back being nerfed even harder is also really a kick in the nuts. Last patch the dash back changes were really felt, and while I felt there that it improved the game, I don't see why it needed to be further knocked down a peg.
Uppercut changes aren't as bad as people think.
Caltrop change was good.

Cowboy getting a DP of his own is a good buff, I honestly think he needed it, though I feel like giving Wizard back his old missile form that was both mobile and hard to punish would be better than giving him one.

1000 cuts losing counterplay is really janky, the move was already kinda crazy if you couldn't make a solid read. Now you can't even set yourself up to counter it.

Overall kind've a headscratcher of a patch. Really feels like you're trying to equalize the win rates rather than looking at how tools are used.

Ninja main. Overall thoughts after a few games:
Yomi Advantage - Utterly necessary change, Ninja DP was a win-all option in a lot of situations, and you could often force players to waste resources and then punish them for on top of it. The old -1 traps are a lot less effective now, and that's for the best.

I do think maybe having DP gain its invincibility later when you don't have Yomi Advantage would *feel* better while still differentiating it in situations where you don't have YA without discounting the changes made.

Backsway & Backsway attacks - Really love it, but I feel like its missing something to really tie it together. In almost all situations, Palm Strike and DP are unoptimal, leaving sweep as the only relevant tool.
Palm Strike can be used to finish out rounds by bypassing DI and combo scaling, but it is as hard to combo into as it is to combo out of(Not something I think should change, just an observation). Makes it only really useful as a callout or to checkmate people on burst rather than an ender, as ninja has better enders in the same situation.
 
Sticky Bomb - Another necessary change, though I would say that the sticky bomb attack is needlessly finnicky. It seems to be both momentum and timing based, causing it to only be hittable in very specific circumstances instead of being a consistent answer. Currently, you always get it if you can, and if you can't, you just go for damage.

Substitution(I can smell a fellow Naruto fan) - LOVE this. Giving ninja more mobility tools that can be used in interesting ways is always good. Gotta constantly keep track of where all my stuff will be on the screen and how that may be useful in the future. Already had a game where I used my caltrops as both an escape and a pressure tool. Bangup job, 10/10.

Thoughts on the game - More characters would be sick. Cowboy is fundamentally broken in the sense his gameplan is too muddled

Ideas to consider and then promptly throw out - 
Spartan with a shield/spear - Shield Charge that auto guards and has a hitbox, hit/block cancelable. Sweet spot on spear attacks?
Give Cowboy more actions out of Quick Draw stance. At long range he's parry fodder, at close range he's whiff-cancel bait.

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Tell you the truth, I'm not sure whether to flag this as free or a demo. 

Eh.


This is Codename: Blazer, but not really. It's a prototype called Codename: Blazer for a game not called Codename: Blazer. It is a platformer. It has combat. Play it maybe and then tell me how good/crap it may or may not be. https://dunamisstudios.itch.io/codename-blazer

Thanks.

~Dunamis Studios

Hey there, I've been looking to refine my games, but I've been having trouble finding testers both here and out in the physical world. Does anyone have an good websites or know of any good places to go to find large numbers of testers?